The Colosseum (PvE)
The colosseum is a chance to test your mettle as a team or solo against monsters and baddies! Pick a team or be randomly assigned one, and one of our Arena Masters will select a fight to DM you against in straight combat. Win, and leave with XP, gold and maybe even some crafting materials!
How to Join
To join the colosseum queue, simply head to #arena-queue and type Post Check [level] . f you level while waiting, post Update [new level]. An Arena Master will form groups that can be reasonably balanced; this means someone may occasionally be passed over until an appropriate group is available.
When your name is called, you will be tagged and given the name of an arena. Head to #arena-overview to select the appropriate role, and you'll have access to three new channels for RP, out-of-character, and dice.
When called, roll initiative and post !qstat. No precasting except Mage Armor.
Guidelines
- Arena encounters are designed to be challenging, but never with the intention of killing a character. Character death is still possible, but it is not the end of your character as staff will cover the cost of Revivify if needed.
- We have re-evaluated the xp rewards across all tiers of play and have made some modifications to find a balance between quests, difficulty and the arena to bring about a more 'fair' experience to our players. All encounters will yield the full XP for the monsters in the encounter.
- Surrender requires the whole team to agree. Each player may surrender twice within a three-month period; after using both, they must wait until that period resets before surrendering again.
- To reduce disparity, players should queue in groups of similar power-level. First in a tier that spans levels 3 to 5, and then in groups that are usually no more than three levels apart. If you do take someone outside of the recommended range, understand that the risks of death are increased.
Rules
- Keep in mind that no encounter is created with the intent to kill a character. However, death is a possibility.
- Make sure to let us know your interest in #arena-queue and remember to only do so once between matches.
- When you enter you designated arena. Please roll your initiative and post it along with your health and AC and level.
- No pre-casting of spells and or abilities. Except mage armor.
- Players who have used up their surrenders cannot surrender again until 3 months have passed.
- People may sometimes be skipped over in order to facilitate more level balanced group for single rider lines.
- Most in-game issues can be resolved through better communication. If you have any concerns, questions or clarifications, you can bring them up with your DM in a post-fight debriefing. Unless absolutely necessary, we recommend that you bring up your concerns at the end of the encounter and not during it.
- A DM will ask if the group they're about to take will be dealing with different/new mechanics. The team has the option to say no, and wait for the next DM available if they decide to do so.
- The Arena runners will be running encounters with specific exp caps in mind. They will be keeping the encounters within those caps, and will be providing full exp for the fights offered.
- Arena DMs will be reviewing homebrew monsters before using them in any fights.
Fighting in the Arena
Combat in the arena is much like combat in a quest. Begin by placing your stats and character token in the dice channel (!token) and wait for your DM to post an arena map if they have not done so already. Select a starting position as requested, and roll initiative if and when asked. Make sure to pay extra attention to the DM rules, as they may change from Arena to Arena.
Lore
On the outskirts of the town resides an unscalable mountain cliff face, surrounded by a bog and marsh, large mosquitoes and flies are constantly buzzing around. As you pass through you would randomly catch glimpse of a black life-like silhouette dancing in the water and zip around your legs, but you don't feel anything other than the bog. You would eventually see a large archway with a huge detailed beetle resting on top it's right piece is missing, their are two smaller beetles on either side of it. The majority of the town typically stay away from here, except for the most adventure thrill seekers. Inside there are said to be unknown monsters conjured by mischievous spirits that prey on life.
Here stands Baern son of Bronn, Illian, Anaya of Ironspur and Silent Leaf. The first champions of the Colosseum! Slayers of paintings and gnomes alike
Let the games begin