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Spell Copying and Scribing

With this new update from Wizards of the Port™, wizards, Pact of the Tome warlocks and characters with the Ritual Caster feat can now copy new spells from another player character as long as they meet all other requirements imposed by the class, pact or feat for learning a spell. However, spell copying is a fragile, delicate process, and it's going to need its own systems. Thus, we're introducing Wizard Work.

When you copy a spell from another PC, whether it's in the Arena, an RP channel, or on a quest, you must pay the normal spell-copying costs for that spell. However, depending on the level of the spell, you'll need to do more than just that in order to get the spell for yourself.

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If the spell is of third level or less,less, you have a limit-cap of three spells per week maximum copied. However, it's quite easy to copy those spells. All you need to do is mark the spell(s) in #spell-copying-log in the following format:

@YourName learned some spells from @SpellSource's spellbook in #Channel-You-Did-That-In. I copied the spells [Insert Spells and Spell Levels Here] for the cost of [Insert Money Here] for [Insert Time Here] hours.

The person who you copied the spell from must react to this post to confirm that you did, in fact, copy spells from them. In addition, you should react with 1, 2 or 3 emoji to show how many spells you've copied for that week, up to the maximum. If the spell is of fourth level or higher, it gets rolled into processional Wizard Work. Wizard Work is treated as a part of your downtime, but does not exactly follow the same rules as a normal downtime project. When you choose to do Wizard Work, you have 40 hours each week that you can use to copy spells. So, if you need to copy one fourth-level spell, it would take eight hours of that Wizard Work. You can copy as many spells as you have the money and time for per week. If you have more hours than you have spells copied, the remaining hours are abstracted into generic "workhours" as if you were Working per the normal Downtime. Make an Arcana check that determines at what rate per hour you get paid for your remaining “workhours” in that week according to the following table.
Wages
Check Total Earnings per hour
9 or lower 2.5 sp
10—14 5 sp
15—20 7.5 sp
21+ 1 gp
Example: Polgara spends 16 of her 40 hours this week copying two 4th level spells from her wizard buddies. The remaining 24 hours get rolled into Wizard Work for her. With an Arcana check of 13, she earns wages at the rate of 5 sp/hour for those 24 hours, which equals 120sp or 12 gp. So at the end of that week she ends up with two 4th level spells and 12 gp in wages for the rest of the work week.

There are no complications for this Downtime activity.