Story Summary
A Call to Adventure!
Introduction
As you step into the outskirts of Luna Pines, the verdant canopy of the dense forest provides a natural ceiling for the lively scene below. The air is infused with the aroma of wildflowers and the distant melody of a lute. A dense crowd have gathered in anticipation for the Festival of Harmony.
Elven families adorned in vibrant attire move gracefully through the crowd. Children with pointed ears chase each other, weaving through the legs of adults. The air is filled with snippets of conversations, creating a tapestry of voices. A firbolg mother urging her three children not to go near the baby dire geese, a drow guard in shining insectile armour complaining to his partner that his gauntlet was crushed by a hulking orc while arm-wrestling, and a pair of young dryads in swimwear hollering as they rush toward the banks of the azure waterfall. Throngs of people, most of them elven or fey weave their way through the crowds, laughing, singing, running, and sightseeing.
The Festival of Harmony
The festivities kicked off with a pie-eating contest that drew laughter and cheers from the crowd. As participants dove face-first into sweet, fruity concoctions, the aroma of freshly baked pies wafted through the air. Moon, Myzcali, Tap Tap, Manhik, Zylnaera, and Torrin would emerge victorious over the day.
Herbert and Elspeth, the lovely firbolg couple, hosted a rice harvesting event under the azure sky of Luna Pines. Some teams of two struggled to cut down the rice stalks, while others chose a more...fiery approach. Torrin and Mini (7 min), Zylnaera and Masson (8 min) , Falner and Tap Tap (6 min) where able to encourage one another to victory and embodied the spirit of teamwork.
The arm wrestling challenge, overseen by a local guard saw contestants pitting strength against technique. The ring echoed with cheers and groans as competitors showcased their might, creating an atmosphere of friendly rivalry. Bronwyn, Gethin, Zylnaera, and Blyze were able to show off their muscles!
After a rocky start where Yensen had to calm down a rising mob against a very punchable goblin, a race against the river's current tested the agility and determination of participants. Navigating through the water, they vied to retrieve a spear. Yensen, Velda, and Moon as an Orca were able to set new course records. Moon also cheekily created a large wave to push everyone else across the line.
A labyrinth, masterfully crafted and watched over by a diligent aarakocra, invited participants to test their wit and agility. The twists and turns of the maze mirrored the unpredictable nature of life....Luckily few people lost their way this year.
A strange creature, a male hag, curiously watched over a small riddle games of dragons, celestial objects, and poison. Though it is uncertain how much attention they could possibly have paid as they were asleep the entire time! Nevertheless, the adventurers proved their wit and Icarus had a lovely conversation with the hag.
A pack of predatorial, gargantuan geese were let loose to challenge fair goers to herd them back into their pen. Luckily, no one was seriously maimed but who honestly thought that this would be a good idea? Numen will have her hands full for a while.
Race for the Crystal Flower
As the sun dipped lower, the climax of the festival unfolded—the race for the Crystal Flower. Even the nobles and the High Magister Lady Seraphina came to witness this grand spectacle. The points were tallied, teams were formed and at the beat of the drums, the adventurers were let loose one by one to fly into the sky and scale the mighty pine tree and traverse through enchanted fey landscapes.
The teams faced the gargantuan pine tree, its branches reaching towards the sky. Verdant, bioluminescent arrows guided them along the trunk, through clouds and branches, and into a realm where the mid-afternoon sun mingled with silvery moonlight.
Thick branches animated to block their path and after some trial and error everyone was able to push through tiny gaps while Ferren tried to set the place on fire. Hopefully, that was taken care of... Soon afterwards they reached a split in the path, each direction marked by arrows, one delving into mid-afternoon sun, while the other darkness. The choices were evenly divided.
Some people took the path to the left which spiralled high into the sky and they were blocked by a pair of pillars guarded by ravenous bone white vines. Unfortunately, this is were Icarus had to part with their mighty steed. Pushing through, they would find themselves in an enormous cavern blocked by a landside to one side and a crack in the 100 ft tall dome leading somewhere. Marielle and Moon were even able to find a secret treasure. Most opted to clear the landslide while Moon, Effie, Sam risked flying towards the crack where they discovered a rainbow road filled with hundreds of voices vying for their attention and discovered a shortcut. Effie would hear one voice asking them to find a hidden sanctuary.
Marielle and co. pushed past the landslide and after a brief swim in some very questionable ponds, uncovered a scroll and encountered several schools of vicious flying fish! Nope! Get right out of there!
Meanwhile, down the shadowed path, the contestants would find areas to be bathed in darkness. Velda noticed a glint at the bottom of a deep hole and flew down to investigate. This is where they encountered a pink flying dolphin which telepathically sung sea shanties. Their team immediately fled and left the carnage of the dolphin to the trailing teams.
Next they would have encountered a steep, narrow, verdant tunnel that blasted all with a devastating gust of wind. Unfortunately, this is where Bronwyn, Gethin, and Myzcali had to throw in the towel. However, with some rope play from Irmisz they would help their team cross the wind tunnel. Meanwhile, Mathias would destroy the tablet and turn off the magical wind, allowing everyone else to pass. What a great guy!
Not all was bad though, Moon was able to jump into a pond where they temporarily gained an enhanced polymorph and Sam found a sentient blade that was convinced they were a weapon. Weren't the nicest either...
The adventurers then slowly converged in a crystal chamber where the saturation was turned up to 11! This is where they met the Autumn Fey Lirael and their Moon dragon companion Nalunthir. They fiercely fought the adventurers while offering words of advice. Icarus and Masson helped out the other teams, there is no I in team afterall, while Umberlee's wave returned the favour. Though not all was good times as Marielle made an enemy of Valshoon. Many people tried to claim the Crystal Flower around Nalunthir's neck, Irmisz and Yensen came close but it was Marielle who was able to snatch victory and claim their team the title!
Nalunthir transformed into a humanoid creature and summoned a verdant portal which must have been tampered with as several people found themselves inside a cavern that opened up to the midnight, starry sky. Here they would find a locked golden tome that instigated a vision where a female human, adorned in a peculiar leather armour and tattered white dress, with a shield strapped to her back, and curly auburn hair framing a face that bears unspeakable melancholy would call herself Regna and plead for help from the adventurers. She would pray to the Knowing Mentor and the Dawnfather as she asks for salvation. She requests that they take the tome and visit the site of an evil temple....
Then they would be back in the town centre where they would celebrate their victory in the race and celebrate late into the night. The winners of the race would even receive a golden meddalion depicting a solar eclipse poking out from a mighty tree.
Part 2
Background
The party is drawn to the ominous Betrayers' Rise, a place of torment and mystery. Guided by visions of a kneeling woman in chains and armed with the "Trine of Memory," a powerful relic, they are determined to uncover its secrets and rescue Regna, a figure trapped in an unknown plane of existence.
The Reversed River
The group, consisting of Effie, Ruigh, Lyndon, Sam, and Alaric, would venture through the uphil flowing babbling brook filled with multi-coloured fish that would effortlessly pass through the river bed. They would encounter an overturned and ransacked travellers caravan with several bodies and some loot. Ghostly wisps would pull them away deeper into nature.
The Dense Forest
The group, consisting of Ulgo, Torrin, Funakoshi, Elora, and Orix push through a humid, dense rainforest with a sweet, intoxicating aroma. They would come across a tiefling and their Moorbounder Rice Pudding surrounded by forecious moorbounders that threaten to eat them alive. They are able to save the tiefling easily!
The Mushroom Desert
The group, consisting of Savitri, Atlan, Bromir, Moonsilver, and Zylnaera, advance with caution through a desert comprised of towering singing mushrooms. There is a putrid scent from an immense, fallen body of an ape-like monstrosity surrounded by dead guards. Above, a vrock circles the scene, The group make short work of the demon
The Loop and the Acorn Sisters' Grove
The adventurers, having traversed various terrains and faced numerous trials, find themselves at the Acorn Sisters' Grove, a mystical druidic sanctuary protected by Lanata and Robur, high priestesses of Melora, the Wildmother. This grove serves as a temporary refuge in the demon-infested lands of Xhorhas, offering weary travelers a place to rest, trade, and share knowledge.
- Elora, Aster, and Alaric speak with Justice, a Tiefling traveler who explains the purpose of the grove as a safe haven amidst the demon-infested wastelands. They inquire about the Acorn Sisters' customs and how to show proper respect.
- Orix, Ruigh, and Zylnaera interact directly with the Acorn Sisters, who speak cryptically about the balance of nature and require offerings that carry personal meaning and essence rather than simple material goods.
- Orix constructs an intricate stone tower, an homage to the cycle of nature, knowing that time and the elements will inevitably topple it.
- Elora offers a song from her homeland, singing a haunting melody about war, loss, and remembrance, reflecting the burden of history carried by many in the party.
- Zylnaera presents nut and syrup cakes, a staple of her people, representing survival, community, and shared labor.
The Acorn Sisters accept these tributes, and by morning, Elora, Orix, and Zylnaera awaken to find charms woven from wildflowers, bark, and thread around their necks, subtle boons granted by the Wildmother’s favor.
As the adventurers prepare to leave, Zylnaera approaches Justice, presenting him with a broken flute engraved with the initials J.S., which she found at the site of a battle between Aurora Watch soldiers and a massive ape-like fiend. Justice recognizes it as Piccola, his cherished flute from childhood, which he thought had been lost in the Moorbounder attacks.
Meanwhile, Orix copies maps and gathers intel from the Aurora Watch, confirming that the Betrayers’ Rise is located in Dro’Kan, the very epicenter of demonic incursions. The adventurers realize that their path forward will be fraught with danger, and Dro’Kan is ground zero for the horrors they have been chasing.
Arrival at Dro'Kan
The adventurers arrived in the war-torn town of Dro’Kan, a bleak and crumbling outpost set against the looming backdrop of the Betrayer’s Rise. The settlement was constantly under siege by horrors spilling from the fortress, its defenses maintained by the battle-weary Aurora Watch, led by Taskhand Verin Thelyss. From the start, Verin was skeptical of the adventurers’ abilities but allowed them to prove their worth.
Their investigation led them to several factions vying for control or knowledge within the Rise:
- Aloysia Telfan, an ambitious occultist with unclear motives.
- Prolix, an archaeologist from the Allegiance of Allsight, obsessed with deciphering an ancient puzzle box.
- Question, a quirky but brilliant researcher from the Cobalt Soul, eager to uncover the truth of a lost Calamity-era Champion tied to the Rise.
Unraveling the Secrets of the Betrayer’s Rise
Before venturing into the fortress, the adventurers prepared by gathering intelligence from the Ready Room Inn and the barracks. They encountered a wounded triton named Yesnen and her companions, who had survived a previous skirmish with the gibbering mouthers.
- The party were attacked by gibbering mouthers
- They helped the Allerton brothers are the crematorium and uncovered a cubic relic thanks to Prolix
- Aided Bautha in the healing of the injured at the infirmary.
- Delivered Naevyn's trinket and prayed at the wall of the unforgotten.
- Met a druid named Foghome and witnessed a vision of Regna and her friends.
- Delivered their case to Verin and gained access to the Rise.
- Encountered Aloysia and Question at the Tavern and made friends with Delez while annoying his sister Prima
The Rift and The Trine of Memory
Their journey led them to a mysterious relic known as the Trine of Memory, an ancient tome that seemed intrinsically linked to Ruidus, the Vermilion Moon. According to Question’s research, it was part of a mythic cycle connected to a lost Champion, who may have wielded divine power before being imprisoned. The adventurers speculated that Regna, the woman they sought to rescue, could be this Champion.
The Ready Room: Preparations and Conflicts
The adventurers spent the night at the Ready Room inn, where they encountered notable scholars and researchers, each with their own agenda regarding the Rise. Among them was Question, a bright and eager researcher from the Cobalt Soul, Prolix, a determined archaeologist from the Allegiance of Allsight, and Aloysia, a sharp-minded elf with her own occult interests.
After a night plagued with terrifying visions of the Rise—featuring twisted corridors, relentless demonic pursuers, and a statue of a kneeling man bound in hooked chains—the adventurers woke to strategize their approach. Ultimately, they chose Question as their primary ally, trusting her scholarly curiosity and noble intentions over the more self-serving ambitions of the others. Aloysia, displeased with the rejection, ominously vowed to find her own way into the Rise.
The Puzzle Box and a Risky Heist
While Prolix remained fixated on deciphering the arcane puzzle box, the adventurers devised a daring plan to steal it. Elora orchestrated a well-timed distraction by spilling breakfast and hot tea over Prolix, sending him into a flustered panic. Meanwhile, Orix deftly swapped the cube with an illusory duplicate, slipping away with the real artifact unnoticed.
Arrival at the Betrayers' Rise
Ascending the steep, winding staircase leading to the fortress, the party was met by a contingent of Aurora Watch guards, wary of letting outsiders enter such a dangerous site. However, Ulgo, with his commanding presence, asserted their purpose and invoked Verin Thelyss’ approval, convincing the soldiers to allow them passage.
Before they could proceed, however, chaos erupted. The massive onyx doors of the Rise groaned open, unleashing two monstrous winged creatures wreathed in living shadows. With glowing crimson eyes and razor-sharp talons, the demons shrieked and descended upon the group, heralding the beginning of a deadly confrontation. The soldiers scrambled into action, shouting warnings as the creatures dived with terrifying speed, forcing the adventurers into battle at the very threshold of their perilous journey.
To Be Continued…
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