Shops Shops Whether it's new armor or weapon, healing potions or components, a small furry friend, or even some rare items, shops are where you'll be placing orders and trading your hard earned gold for items! You will need to drop into a channel when you make purchases. Some shopkeeps even have valuable information about Luna Pine and the world if you ask. List of Shops General Nonsense - A cozy domed house sitting in the merchants district is home to all sorts of trinkets, gear, kits and highly coveted health potions. You will be able to find most kinds of adventuring gear here. The centre table always appears to be home to tea, scones and small cakes for paying customers. Purchase general goods and adventuring equipment here. Kronk's Krushers and Kleavers - Illuminated by the roaring fire of the forge, Kronk spends most of his days creating simple weapons that allow you to effectively use the pointy end on your enemies Purchase standard and +1 armor or weapons here. Unfamiliar Familiars - Mailee may look very imposing as she walks the streets, her deep black fur rustling in the wind, her deep red glowing eyes staring down at people and a dark aura of forbidding that surrounds her. However, she is a highly energetic fuzzball who absolutely adores animals, taking in strays and nursing them back to health. Purchase small animals and clothing here. Abi Dalzim's Horny Wildlings - A quaint magic shop modelled after Bottle Shock and sells a variety of trinkets and books, both non-fiction and fiction. For the more magically inclined, the shop-keep will offer scrolls and potions. There is a limited stock. Everyone who steps inside this shop swears that they can hear the soft breathing coming from underneath the floorboards, as if a large beast resides there. Purchase books, spells, and arcane ingredients here. Bottle Shock - One of the few completely man made houses in the area. This oddity of a building is always hissing, bubbling or poofing throughout the day then goes eerily silent at 11 pm on the dot so not to incur noise complaints, probably. Here you will find a large array of potions and poisons but stocks are limited. Purchase potions and posions here. The Temple - On the outskirts of town resides the temple, open to all kinds of neutral and good aligned deities. Some stories say that the entrance to the temple is that of a long forgotten nature goddess gave up her form to protect the town from a great evil. Purchase healing and resurrections here. Shop of Secrets - Travelling through the busy town square would be a stripped tabaxi male with a long ringed busy tail popping out from his baggy white pants. He would show off his cat like grin closing his eyes and showing off his pearly whites from underneath his straw domed hat with two alert ears poking through. The tabaxi would be pushing along a heavy wooden cart filled with potions, shields, swords and other miscellaneous wears, hanging off the side would be a bushel of freshly caught fish rocking gently side to side. Picking out a nice sunny location off to the side of the road he would kick out the stand to balance his wobbly cart. Undoing the latch he would pull open the side of the cart to show off his magical items for sale. More information on how the secret shop works and Motes can be found here or by clicking on "Motes and the Secret Shop"   RP in Shops Feel free to RP away in the shops unless other people are waiting, but don't expect a shop keeper to be there unless you ping @Helper - Shops and get someone to agree. This hopefully will: Reduce your frustration at waiting Allow shopkeepers to help when they can without feeling pressure. Allow you to look at the merch without feeling like you need permission to enter the store first. Purchasing without Waiting The shop helpers know that sometimes, life is busy, and you want your javelin or health potion, but a helper is not around to run the NPC for you at the time you are available. There is the option to do NPC-less transactions: PCs can pop in, purchase an item from the PHB list and then log it, without rolls, meaning no discounts or penalties, just the straight PHB price. Spell scrolls, as non PHB items, will require a helper. If you still desire an NPC interaction, we are here for your more complex requests, or just for that little bit of personality in your shopping trip. To find if an item is in the PHB, use the command !item in the #merchant-dice channel. If it is PHB, Avrae should give you a description and a price, which you can use for your purchases. Examples   Make sure to check out the Muting Channels guide to curate your Discord so you aren't bombarded with notifications from every channel! This page will help you understand the purpose of each channel to provide  Shops, Items & Prices Looking for an item, spell scroll or potion in Luna Pines? This page provides a quick guide to where common purchases can be made and their standard prices. Most ordinary equipment and lower-rarity magical items can be bought using gold from Luna Pines' shops. Uncommon and higher magical items are generally handled through Mustard's Secret Shop, crafting, quests or other server systems. Availability can occasionally vary in character, particularly for unusual items. If something is not listed here, you can always ask the relevant shopkeeper. Where should I go? Looking for… Shop Common magic items Abi Dalzims - Thorny Wildlings Shoppe Spell scrolls Abi Dalzims - Thorny Wildlings Shoppe Spellwrought Tattoos Abi Dalzims - Thorny Wildlings Shoppe Costly spell components and magical supplies Abi Dalzims - Thorny Wildlings Shoppe Potions and selected poisons Selvy - Bottle Shock Basic/Greater healing potions Bottle Shock / Temple Services Mundane adventuring equipment Ivy - General Nonsense Wild Magic Surge Stones Ivy - General Nonsense Mundane and +1 weapons/armour Kronk - Kronk's Krushers and Kleavers Pets, mounts, clothing and some spell components Mailee - Unfamiliar Familiars Uncommon–Very Rare magical items Mustard - Shop of Secrets Before purchasing a magic item, remember to check the Item Restrictions page. Some published items are restricted or unavailable regardless of price. Abi Dalzims - Thorny Wildlings Shoppe Abi is the main place to buy common magic items, spell scrolls, Spellwrought Tattoos and costly spell components. Higher-rarity magical items are generally handled by Mustard or Grognar instead. Spell Scrolls Spell Level Price 1st 50 gp 2nd 150 gp 3rd 400 gp 4th 800 gp 5th 1,500 gp 6th 2,000 gp 7th 3,500 gp 8th 5,000 gp 9th 20,000 gp Spell-copying inks and similar supplies can also be purchased from Abi as required. Spellwrought Tattoos Spellwrought Tattoos allow a spell to be cast once from the tattoo before it disappears. Spell Level Price Cantrip 50 gp 1st 300 gp 2nd 600 gp 3rd 1,000 gp 4th 1,600 gp 5th 3,200 gp Availability is still subject to normal server restrictions on spells and content. Common Magic Items The following are useful guide prices for common items regularly available through Abi. Availability can vary, and Abi occasionally produces stranger one-off items in RP. Item Price Bottle of Boundless Coffee 80 gp Breathing Bubble 200 gp Cleansing Stone 80 gp Clockwork Amulet 300 gp Clothes of Mending 100 gp Earring of Message 200 gp Enduring Spellbook 150 gp Feather Token 200 gp Horn of Silent Alarm 50 gp Instrument of Illusions 200 gp Instrument of Scribing 150 gp Lantern of Tracking 200 gp Manifold Tool 200 gp Masque Charm 200 gp Orb of Gonging 100 gp Shield of Shouting 60 gp Shiftweave 200 gp Tankard of Sobriety 200 gp Thermal Cube 150 gp Abi may also carry other Common-rarity magic items. If you are looking for something not listed above, ask in character. Components & supplies Some frequently requested examples include: Item / Component Price Find Familiar incense 10 gp per casting Summon Beast acorn 200 gp Revivify diamond 300 gp each Cold weather clothing 10 gp Parchment 1 sp per sheet Scribing inks Purchased by GP value required Special clothing is generally better handled by Mailee, while weapon work should normally go to Kronk. Selvy - Bottle Shock Bottle Shock is Luna Pines' main potion shop, selling healing potions and a selection of other potions and poisons. Healing Potions Potion Price Also sold at Potion of Healing 50 gp Most ordinary shops / Temple Services Potion of Greater Healing 150 gp Temple Services Potion of Superior Healing 450 gp Bottle Shock Potion of Supreme Healing 1,350 gp Bottle Shock Other Potion Guide Prices Bottle Shock can carry a wider selection of potions. These use the server's normal fixed-price guide, although individual availability may vary. Potion Price Potion of Climbing 180 gp Potion of Comprehension 210 gp Potion of Watchful Rest 100 gp Potion of Animal Friendship 200 gp Potion of Fire Breath 150 gp Potion of Growth 270 gp Potion of Poison 100 gp Potion of Resistance 300 gp Potion of Water Breathing 180 gp Potion of Diminution 300 gp Potion of Gaseous Form 300 gp Potion of Heroism 180 gp Potion of Mind Reading 180 gp Potion of Speed 400 gp Potion of Flying 500 gp Potion of Invisibility 180 gp Potion of Vitality 1,000 gp This list is intended as a price guide, rather than a guarantee that every potion is sitting on Selvy's shelf at all times. General Nonsense General Nonsense handles most ordinary adventuring gear, unusual mundane items, musical instruments and assorted curiosities. It also sells Wild Magic Surge Stones: Stone Price General strength 🟢 Green / Leaf 50 gp Minor magical surge 🔵 Blue / Water 200 gp Moderate magical surge 🔴 Red / Fire 600 gp Strong magical surge Activating and throwing - or holding - a stone causes a random effect from the appropriate Wild Magic table. Cookies remain free. This is important economic information. Kronk's Krushers and Kleavers Kronk handles: mundane weapons mundane armour +1 weapons +1 armour weapon and armour-related work. For more specialised magical weapons and armour, check the Secret Shop or speak with the appropriate crafting NPC. Temple Services Temple Services provides: basic healing potions Greater Healing potions holy symbols and temple-themed equipment magical services such as resurrection and other spellcasting. Where a paid spellcasting service is available, the normal guideline is 100 gp × spell level + any consumed/material components. Some services may have additional requirements depending on the spell or circumstances. Unfamiliar Familiars Unfamiliar Familiars handles: pets and animals mounts mundane clothing selected spell components mail services More unusual magical creatures or specialised purchases may require separate approval. Mustard - Shop of Secrets Mustard handles most Uncommon, Rare and Very Rare magic items. Unlike the fixed-gold shops above, the Secret Shop primarily uses Motes and operates on a rotating inventory. Players can request items in character, with stock refreshing on its regular fortnightly cycle. Some items require an additional flavour task before they can be purchased. For the full process, see Motes and the Secret Shop / Secret Shop FAQ. Selling Items Where a normal gold shop accepts an item back, the usual guide is half of its purchase price, rounded down. Higher-rarity items and Mote purchases follow the separate Secret Shop rules. Can't find what you're looking for? If the item is: Common → ask Abi a potion or poison → ask Selvy a weapon or armour → ask Kronk a pet, mount or clothing item → ask Mailee / Unfamiliar Familiars Uncommon or rarer → check Mustard's Secret Shop For anything unusual, ask in character or check with a Helper before planning around it. Motes and the Secret Shop We are proud to introduce a new and exciting way for players to gain magical items with the explicit goal of giving players the possibility to work towards acquiring a smaller number of character-defining items rather than accumulating a large number of typically random items they aren't inspired by. Instead of awarding magic items through quests, quests will instead award 2 Motes per 2 weeks of the quest length (or an approved HB item). These Motes can be spent by players in the #shop-of-secrets to buy the magic items they want! The central, towering tree in Luna Pines is undergoing a strange transformation that has not been observed for at least several centuries. The thick branches high above, towards the clouds are bearing strange fruit that is less like the bountiful peaches we collect every year and are more akin to pure magical essences molded into dazzlingly, glowing white spheres. The shop keepers are experimenting with the spheres and believe that they can be used to unlock the secrets of magic item creation. It is important to note that magic items are not created equally, and even within a rarity category they can vary quite widely in power level and applicability. To account for this, magic items will start at a base cost determined by their "power level" - which may be altered up/down from its published rarity with justification. This base cost will scale with demand to avoid too much homogeneity in player load outs. Scaling By Demand This Scaling will be done based on how frequently an item is purchased: any item sold in the previous fortnight more than once will have its price increase, items sold once will have their prices remain the same, items not sold for several fortnights in a row will have their price decrease unless deemed too powerful. Selling Items Sold items net half the base Mote value of the item and the prices of sold items will be updated every fortnight Item Abundance Each tier will have additional 3 slots which will be allocated to consumable items that will be sold for a fixed price in gold.  Uncommon items have ~12 slots available Rare items have ~8 slots available Very Rare items have ~3 slots available Mustard will now be a permanent fixture that updates his inventory every 2 weeks on the 8th and 22nd of every month. Item Requests Players are only allowed to make one Mote purchase a fortnight. Additionally, items are to be requested in character to promote RP and players can choose to ||censor|| their requests in #shop-of-secrets. It is the intention that any item requested will appear in the shop the following fortnight, unless that item is on the list of restricted items. Keep in mind that your character would need to be a certain level to purchase a particular rarity of item. The breakdown is as follows: Uncommon Items (Level 4+) Uncommon Consumables (Level 6+) Rare Items (Level 8+) Rare Consumables (level 9+) Very Rare Items (Level 11+) Very Rare Consumables (level 12+) Acquiring Items Requested items will be added to the shop the next cycle to inform players of the current cost of that item in Motes, as well as any additional flavourful tasks that must be completed to acquire that item. Flavourful tasks can be started as soon as a character reaches the appropriate level to purchase the item even if they have not yet saved up sufficient Motes to purchase it, however a character is expected to purchase the target item before beginning the flavourful task for a different item. Once the flavour task is completed, they simply pay the necessary Motes and acquire the item. Flavour tasks may not be required for all items, and may vary from posting a small RP scene to completing a particular downtime X times to encountering a particular monster. Very Rare items always require flavourful tasks and their tasks typically require at least 4 weeks of downtime to complete. Remember that the requested item must not be on the banned item list. Secret Shop FAQ This section provides general answers to some common questions to the Macguffins, Ltd Secret Shop and Mote System. The Mote System was officially introduced to the server on the 1st of July 2022 and it has been a learning experience for all involved. We have put together the following FAQ to help players, both old and new, easily access Mustard's shop and the Mote system. More information on the Mote System can be located in Motes and the Secret Shop How do I get magic items on the server? As of the writing of this document, the primary avenue to acquire magic items is by entering #shop-of-secrets in character and either put in a request for the magic item you would like to purchase or use the Motes you have acquired to trade in for that sweet magic item you desire.  If you are more of a martial based character that likes to get into the thick of things, then you are able to ask Grognar for help in crafting various weapons and armours by collecting specific monster parts through the Colosseum. More information about Grognar can be found in #downtime-overview or by clicking the following link Grognar and Magic Items.  Players are also able to purchase a limited selection of magic items through the various shops by using their hard earned coin. The breakdown is as follows: #abi-dalzims-horny-wildlings-shoppe sells scrolls, common magic items and spell components (e.g. diamonds) #bottle-shock sells select poisons and potions (including health potions) #general-nonsense sells all your adventuring gear needs, niche items (e.g. music instruments), wild magic surge stones (Lvl 1-3) and free cookies #kronks-krushers-and-kleavers sells +1 weapons, +1 armour, mundane armour, mundane weapons #temple-services sells basic health potions, temple themed adventuring gear (e.g. holy symbols) and magical services (e.g. resurrections) #unfamiliar-familiars sells pets, animals, mounts, spell components (e.g. bat guano), clothes and offers a mail service. How many magic items can my character have? You can purchase as many magic items as you want, however,  at any given moment your character can only have equipped: 1 helm / head gear 1 set of armour / robes 1 set of boots / footwear 1 set of gloves / gauntlets 1 cloak 2 rings 3 necklaces / amulets 2 hand-held items (e.g. Rods, Wands, Lanterns, Swords, Shields, etc..) In addition they an only attune to 3 items unless a specific class ability or boon/feat increases this number. Unequiping and Reequiping a new item each requires an Object Interaction. e.g. if you want to swap you Cloak of Elvenkind for a Cape of the Mountebank mid combat this will require: free Interaction to remove Cloak of Elvenkind + full Action equip the Cape of the Mountebank on one turn, or you could separate it across two turns using your free interaction the first turn to unequip the Cloak of Elvenkind and on the second turn equip the Cape of the Mountebank. Hand-held items can be dropped with no action required, magical weapons, armour and shields follow the normal equipping / unequipping rules for those items. What are Motes and how do I get them? Motes are pure magical essences that are starting to grow on the upper branches of the gargantuan tree. Certain individuals mould these essences into dazzlingly, glowing white spheres that can be used to create magical items. Currently, Motes can be obtained through several means which include: Questing Partaking and being active in Mini-Events and Server Events Being active in the RP channels Being an active Helper Becoming a DM and running quests on the server.  Trading in Uncommon and higher non-consumable items for half their Mote. Mustard has just posted a list of items but what does the "*" mean? The asterisk ("*") denotes that in order to purchase the item, you will need to complete a flavourful task through Downtime.  Players will be able to complete their flavour task at any point prior to purchasing the item - i.e. they can begin working on the task before saving up sufficient Motes to purchase the item. Once the flavour task is completed, they simply pay the necessary Motes and acquire the item. Flavour tasks may not be required for all items, and may vary from posting a small RP scene to completing a particular downtime X times to encountering a particular monster. Downtime-Helpers are encouraged to provide a small RP scene upon successful completion of a flavour task. How do I request an Item? Items are to be requested in character in #shop-of-secretsto promote RP and players can choose to ||censor|| their request if they so wish. Remember that players are only allowed to make one Mote purchase a fortnight. It is the intention that any item requested will appear in the shop the following fortnight, unless that item is on the list of restricted items. To make sure that your requested item is not missed during the update, ensure that it is eye catching and easy to find by typing **PlayerName requests ||Magic Item||**. Remember that your requested item will only stay in stock for a single fortnight unless you ensure to request the item again or it is a very popular item. We do try our best to reserve items for the player that requested them, however, if a player requests multiple items then they may be sold off to other players.  Additionally, we also run our silent auction for the consumable items. To purchase a consumable item through Mustard you must put down your bid in increments of 50 gold. For example **PlayerName bids on Necklace of Fireballs (1) ||450 GP||** How much does the Magic Item X cost? Magic items are priced on a scaling system that is based on demand. This Scaling will be done based on how frequently an item is purchased. Any item sold in the previous fortnight more than once will have its price increase, items sold once will have their prices remain the same, items not sold for several fortnights in a row will have their price decrease unless deemed too powerful. The price for a particular item will not be made public until it is posted in the #shop-of-secrets channel due to this minute fluctuations. However, items of the same rarity will have similar prices unless its power is higher or lower than the rarity average. For example, The Cloak of Protection is determined to be a fairly strong and popular item while also having its identical sibling the Ring of Protection in a higher rarity bracket. Therefore, the Cloak of Protection will be priced far higher than a Bag of Holding which is another very popular item.  Grognar and Magic Items Thanks to all the adventurers who have donated to make his dream forge a reality, we are proud to introduce our newest shop keeper Grognar and his brilliantly burning forge. Grognar Is a fire giant native to the Plane of Fire, he was saved from the Cult of the Eternal Fire by a party of adventurers from Luna Pine. However, due to disagreements with his brother over the ownership and direction of their smithy in the City of Brass, he was convinced to come to Luna Pines to set up his own smithy here now that the Luna Pine community has raised sufficient funds to build him his own giant-sized forge. He is a skill tradesman, both competitive and ambitious to grow and expand his business. But only a fool with a death wish would dare insult or disparage his work, as his competitive nature and a fire-y temper will remind anyone just how dangerous a giants can be when riled. Grognar's purpose is to provide the ability for players to craft specific martial themed magical items through downtime. Players would be able to request items through the use of gold and specific monster parts that can be requested through the arena. The process is detailed below.  How to Purchase Items The buyer must pay for the materials above up front through the downtime channels. Afterwards the construction of the item will require labour equal in value to the gold cost of the materials. Luckily, you will not have to do this alone as Grognar completes 1,000 GP worth of work each week! It should be noted that orders are completed on a first-come-first-serve basis and only one order can be submitted per player at any given time. You can try to offer aid to Grognar as well because any player with proficiency in: Carpenter's Tools, Smith's Tools, or Leatherworker's Tools can use their downtime to work with Grognar to contribute 250 GP of work each week. Additionally, while Grognar is working, he can serve as a teacher to any PC who wants to gain proficiency with Smith's Tools. To request a specific monster part all you would need to do is make it known when you sign up for the arena in #arena-queue For example: Check Mileva level 8 (Elven Chain) Available Items The currently available items are listed below Level 4+ Adamantine Weapon = 500 gp + Base item Adamantine Armour = 2,500 gp + Base item + 5 lbs of material from a CR 5+ Creature made from metal Javelin of Lightning = 1,500 gp + The hide of an CR 5+ creature that is immune to lightning Level 6+ Elven Chain = 3,500 gp + Essence of a CR 5 Creature that hovers Armour of Resistance = 5,000 gp + Skin of a CR 7+ Fiend Ring of Resistance = 5,000 gp + A gem scarred by the damage-type of the desired resistance. Level 11+ +2 Weapon = 4,000 gp + Base Item + Heart of a Treant (wooden weapon) or a bone from CR 9+ creature that casts spells +2 Armour (excludes shields) = 4,000 gp + Base item + Scales/shell of a creature with Natural Armour (AC 18+) or Blood of a CR 10+ Celestial Sword of Sharpness = 7,000 gp + Base Item + Stomach acid of a CR 10+ Monstrosity Sword of the Paruns = 7,000 gp + Base Item + Two hearts from the same species of monster each of a CR 10+ Dragon Scale Mail = 6,000 gp + Hide of specific Adult or Ancient dragon corresponding to the desired armour type Sapphire Buckler = 4,000 gp + Hide of a Sapphire dragon or 25,000 gp worth of sapphires   Remember that items purchased through Grognar cannot then be sold to Mustard for Motes