# 1. Essential Information

# Server Essentials



# Welcome to Macguffins, Ltd!

I know joining a west marches server can be overwhelming, so let me try and help you with this simple flowchart.

[![image-1599060629963.png](https://macguffins.org/uploads/images/gallery/2020-09/scaled-1680-/image-1599060629963.png)](https://macguffins.org/uploads/images/gallery/2020-09/image-1599060629963.png)

**1. Join** - You are here. You just joined the server and can only see a handful of channels.

**2. Read Rules** - You are expected to read [the rules document](https://macguffins.org/books/1-essential-information/page/the-rules "The Rules") thoroughly before accepting its terms. During this time you can ask any question you have on the `#welcome` channel. The deadline is 1 week.

**3. Member** - Once you accept the rules A LOT of channels will unlock for you. This is just so you can have access to the server in case you want to wander. At this point you're expected to create a character within 30 days. You now have specific channels for your questions. I strongly recommend reading the pinned messages on the channels you enter and change the server settings to only mentions. Maybe even [mute all those channels](https://macguffins.org/books/3-slightly-technical-stuff/page/muting-channels "Muting Channels") you are not using yet.

**4. New Character** - So now you have a character. Yay! By this time you probably have read [all the rule documents](https://macguffins.org/books/1-essential-information/page/the-rules "The Rules") a couple of times, but may still have doubts. Don't be afraid to ask! At this stage the server is your home. Being very basic about it, there are 4 things you can do now:

- [*Join a quest*](https://macguffins.org/books/2-what-to-do/page/how-to-quest "Joining Quests"). They are released the 1st and 15th of every month. Just read the announcements and "check" the quest you are interested in joining.
- [Join the colosseum queue](https://macguffins.org/books/2-what-to-do/page/the-colosseum-(pve) "Join the Colosseum Colosseum"). The arenas don't have a release date. They just keep happening. You may "check" the queue and when your turn to go inside an arena comes, you will be pinged.
- [*Use your downtime*](https://macguffins.org/books/2-what-to-do/page/downtime-basics "Downtime"). The 1st and the 15th your character gets 2 weeks worth of downtime. Check the [downtime rules](https://macguffins.org/books/2-what-to-do/page/downtime-basics "Downtime Basics") and see the [different options](https://macguffins.org/books/2-what-to-do/page/downtime-activities "Downtime Activities") available and take advantage of them!
- [*RP to your hearts content*](https://macguffins.org/books/2-what-to-do/chapter/role-playing "Role Playing"). Remember to respect the [RP area rules](https://macguffins.org/books/2-what-to-do/page/guide-to-rp "Guide to RP Zones"). Specially two. Ask permission to join an ongoing scene, and don't be on more than three RP channels at once.

And that's it! You can lurk everywhere and chat with the other members of the server at any time.

Welcome to the family!

***(Written by Laendri)***

# The Rules

We created this server to enjoy 5e D&amp;D anywhere, anytime.

We host homebrew quests, campaigns and server-wide roleplaying opportunities under a loose, shared setting.

Right now, you can only see some of the many channels in the server; This is intentional. We would like you to familiarize yourself with the rules before you jump in. Please read this entire document as it explains all of the next steps you need to take to become a ​<span style="color: #993300;">member</span>​ of Macguffins, Ltd. and what you will need to do to create your character, receive the ​PC​ role, and start playing!

Please be aware that many of these rules apply to channels you cannot see yet. This may be confusing right now, but it will make more sense once you’ve become a ​member​ and made your own player character. Thank you for your understanding on this.

If you have any questions about anything while you read this document or about the server in general, please ask any of our wonderful ​<span style="color: #ff0000;">@Admins</span>​, ​<span style="color: #ff9900;">moderators</span> ​(on the server they’re called the​ <span style="color: #ff9900;">@Edgelords</span>​), and/or ​<span style="color: #333399;">@Helper - Welcomer</span> ​in ​`#Welcome`​.

### ​Server Guidelines

- **​Macguffins, Ltd is a play-by-post server using the 5th Edition D&amp;D play rules.**   
    We err towards obeying the rules-as-written (RAW) of the system whenever possible.
- **​Macguffins, Ltd is a PG-13 server.**   
    This is ​not​ the same as a PG-13 movie. It is closer to an assumption that we have people of all ages on the server and should be accommodating for them; that includes limits on “adult activities” such as sexual content, drug usage, swearing, etc.
- **​Macguffins, Ltd relies on a culture of respect.**   
    Without our ​<span style="color: #ff0000;">Admins</span>​, ​<span style="color: #ff9900;">Edgelords</span>​, <span style="color: #333399;">Helpers</span>​, and ​<span style="color: #008000;">DMs</span>​, the server wouldn’t function, so it’s important to be respectful and helpful to them and to your fellow players whenever needed.
- **Important Role Definitions**
    - <span style="color: #ffcc99;">Newcomers</span> ​are people on the server, but who have not posted the required message yet.
    - <span style="color: #ff6600;">Members</span> ​have joined the server by posting the required message, but haven’t made a PC yet.
    - <span style="color: #00ccff;">New PCs <span style="color: #333333;">are Members that have made a character and followed all the instructions of their Helper.</span></span>
    - <span style="color: #800080;">PC</span>​ are New PCs that have decided that they are ready to experience the rest of the server and have sent a message to Obrinx in the Tavern while pinging either a Helper or a Moderator. A DM/Helper/Edgelord/Admin can still be a PC.
    - <span style="color: #008000;">DMs</span>​ ​are PCs/Helpers/Edgelords/Admins who have been on the server for at least 30 days, completed at least one quest, and have expressed an interest in DMing quests.
    - ​<span style="color: #333399;">Helpers </span>are members who have expressed an interest in one of the following areas: Welcoming new members, double-checking the character sheets of new members, running the NPC shop owners, sorting the math of downtime activities, and/or ensuring server statistics are maintained accurately for Avrae.
    - <span style="color: #ff9900;">Edgelords</span> ​are the moderators of the server. They perform similar functions to the admins, but with slightly less power. They cannot make new server rules, but they can enforce the existing ones.
    - <span style="color: #ff0000;">Admins</span> ​are the tip-top of the ranking order. They will always make the strongest attempt at being fair and just in all decisions, but what they say goes.

### Server Rules

- **​English only, please!**  
    While players of all languages are welcome here, we rely on a single language between all players to facilitate play. If you want to speak with other players in different languages, please PM them.
- **​No Cheating.**   
    This ​should​ go without saying, but if you’re caught manipulating your dice rolls or committing any other forms of cheating, you will be banned outright. Roll dice openly in the server’s respective dice channels.
- **One character per player.**<span style="font-weight: 400;">  
    </span><span style="font-weight: 400;">To create an inviting and inclusive environment we only allow players to control a single character at any given time. Characters may be retired or changed as detailed below. This also includes NPCs, players are not able to control NPCs during scenes but are allowed to have implied interactions off screen. </span><span style="font-weight: 400;"> </span>
- **No Swearing.**   
    This is a difficult rule for many people to adjust to, but we’ve found that banning swears promotes a healthier, friendlier environment and we want to keep it that way.
- **Separate In-Character (IC) from Out-of-Character (OOC).**   
    Some channels are marked exclusively for IC and OOC use. Remember that IC channels are only for roleplaying. Any channel that is marked with ​-OOC​ is explicitly an out-of-character channel for a respective in-character channel.
- **Use the Proper Formatting.**   
    Roleplaying actions should be done in the third person, while dialogue should be in the first person. Spells ​and ​attacks ​should be bold. A player’s ​general actions ​(lower case a) should be in ​italics​. “Speech should be bordered with quotation marks.” Last, but not least, proper spelling and grammar are important!
- **PvP is Not Allowed.**   
    With the sole exception of the PvP arena, player-versus-player combat is strictly prohibited. Do not attempt to engage or provoke PvP outside of the dedicated area, and all PvP relies on mutual consent; other players can ignore aggressive actions if they’d like to.
- **Mutual Actions Need Consent.**   
    We rely on a culture of consent for all of our actions between PCs. Please get the other person’s consent before doing actions that directly involve them, especially sensitive actions such as touching, kissing, or fighting.

#### Rules Agreement

Once you’ve read and agree with all the rules, please copy (written, not a screenshot) the following statement, ​add any heart emoji to the end of it​, and send it to the ​<span style="color: #333399;">@Helper - Welcomer</span> ​in ​`#welcome`​. Other than including it in your message, don’t mention or discuss the emoji in `#welcome`.

[![image-1598990380074.png](https://macguffins.org/uploads/images/gallery/2020-09/scaled-1680-/image-1598990380074.png)](https://macguffins.org/uploads/images/gallery/2020-09/image-1598990380074.png)

**Note:** *This process is not automated and is handled by people* After you have made this rules agreement, a ​Welcomer Helper​ will upgrade your role to ​<span style="color: #ff6600;">Member</span>​, which will open up more server channels for you. From there, you will be able to make your own player character ​*using the information on the following pages*​ and be upgraded to the ​<span style="color: #800080;">PC</span>​ role. If you have any questions or simply want to say hi, then make sure to send a message in `#newcommer-space`. Be aware that you only have 7 days once joining to make this rules agreement, and 30 days after making the rules agreement to make a character. Please reach out to an ​<span style="color: #ff0000;">Admin</span>​ or ​<span style="color: #ff9900;">Edgelord</span> ​if you believe there would be a reason for you to be unable to comply with those time limits, and they’ll be happy to do what they can to help you out!

### Server Setting and Flavour

**Macguffins, Ltd uses a loose version of the Forgotten Realms setting.**

While we use the Forgotten Realms as a rough grounding for our setting and our world, it is not explicit or definite. The “central hub” of the server is the fictional town of Luna Pine in central Faerun, but it is surrounded by places and people that may or may not exist in the default Forgotten Realms setting. As a player, feel free to either use or ignore the Forgotten Realms in your character’s background, as long as you don’t “break” the setting (like by having a character from the Star Wars universe). Our DMs may use Forgotten Realms canonical locations, events, or characters—and make up their own as they feel is needed.

**Luna Pine is an intentionally Well-Defined Location.**

Luna Pine is a very flexible town, as it can turn itself into anything a player needs it to be as necessary. There are few [set locations](https://macguffins.org/books/2-what-to-do/page/role-playing-zones "Locations"), and no set maps or layouts of the town in order to allow the most freedom for player interactions. Feel free to create whatever is necessary to enjoy yourself in town, though be aware that it is unlikely that you will be able to get much “support” with it from NPCs or other figures, as such interactions would have to be run by an ​<span style="color: #ff0000;">Admin</span>​ or ​<span style="color: #ff9900;">Edgelord</span>​. Please be respectful and consistent with such creations, though; if you enter a scene that is currently defined as “the bakery”, don’t change it to “the shoe-shop”, for example. Additionally, if a DM is running a quest inside the city, their word is law for what is in the city and you must respect that.

**Re-flavouring mechanics is completely allowed as long as the mechanics do not change.**

“Re-flavouring” is a tool that we can use to make a race, item, feature, or general mechanic appear to be another one without changing what the item is. Re-flavouring can come in many different forms; for example, a character who wants to play a samurai could say that their longsword is a katana, or someone who wants to play a plant-themed Druid could say that their half-plate armour is made out of exotic hardwood instead of metal. Reflavouring cannot, however, change the mechanics of the item or feature in question. Even if your longsword looks like and is called a katana, it still follows the same mechanical rules as a regular longsword: it still is a martial melee weapon with the versatile trait that deals 1d8+STR slashing damage on a hit. If you have any questions about reflavouring, please ping either the ​<span style="color: #ff0000;">Admins</span>​, ​<span style="color: #ff9900;">Edgelords</span>​, or ​<span style="color: #333399;">Sheet Checker Helpers</span>​ in `#character-creation-discussion`​.

#### Implemented “Variant” Game Rules

Below is a list of the variant rules presented in the ​PHB​, ​DMG ​or ​SCAG ​that the server has implemented.

Please note that individual DMs may disallow certain variant rules that they don’t like in their games. DMs should try to make these individual rulings ​before ​ a PC joins one of their quests.

##### Used across the Server

- **Action Options**: ​Climb Onto Bigger Creatures, Disarm, Overrun, Shove Aside, Tumble ( ​DMG ​271-272) 
    - Only these actions are allowed. Look up the actions if you want to know what each one does.
- **Customising Ability Scores​** (​PHB​ 13) 
    - We use the 27-point-buy system
- **Customizing Your Origin** (TCE 8) 
    - You are able to customize your origin as outlined in TCE but <span style="text-decoration: underline;">not</span> able to use Custom Lineage.
- **Diagonals​** (​DMG​ 252) 
    - First diagonal costs 5 ft, second costs 10 ft, third costs 5ft, etc. We all know this one.
- **Dragonborn Variants** (EGtW 168 and FTD 11) 
    - Draconblood and Ravenite are allowed.
    - Gem and Metallic are allowed.
- **Equipment Sizes​** (​PHB​ 144) 
    - Mis-sized equipment must be properly resized.
- **Feats​** (​PHB​ 163 - 170) 
    - You can take a feat instead of an ASI.
- **Half-Elf Variants​** (​SCAG​ 116) 
    - Half-elves can choose which race of elf they hail from instead of taking Skill Versatility.
- **Hitting Cover​** (​DMG​ 272) 
    - Chance of cover being hit (even if the cover is another creature) on a missed attack).
- **Human Languages​** (​SCAG​ 112) 
    - You can choose the different local languages available in the forgotten realms.
- **Human Race Variant​** (​PHB​ 31) 
    - You can choose to take the variant human option that gives a feat at level 1.
- **Inspiration** (​PHB​ 125 and ​DMG​240) 
    - Player may be awarded an inspiration die to be used during a quest.
- **More Difficult Magic Item Identification​** (​DMG​ 136) 
    - Magic items require the ​identify​ spell or experimentation with the item to determine their properties.
- **Multiclassing​** (​PHB​ 163 - 170) 
    - Multiclassing is allowed.
- **Optional Class Features** (TCE 9 - 42) 
    - Optional class features are available to any character.
- **Planar Effects​** (​SCAG​ 50 0 67) 
    - In the unlikely event that planar travel occurs, the planar effects rules will apply.
- **Playing on a Grid and Using Miniatures​** (​PHB​ 192 and ​DMG ​250 - 252) 
    - Not really a variant rule, it’s pretty standard. Squares cost 5 ft of movement.
- **Svirfneblin Magic** ​(​SCAG​ 115) 
    - Can take the Svirfneblin Magic feat (gain the ability to cast a few racial spells).
- **Variant Backgrounds** ​(​PHB​ 130 - 139 and ​SCAG ​145) 
    - All background variants are allowed as printed.
- **Warhorse Armour** ​(​PHB​ 310) 
    - Horses can wear armour. Pretty straight forward.
- **Tiefling Race Variants** ​(​SCAG​ 118) 
    - All Tiefling variants are allowed.

##### DM approval

- **Flanking​** (​DMG​ 251) 
    - You gain advantage on attacks when flanking your target.
- **Massive Damage​** (​DMG​ 273) 
    - Extra effects if the creature/PC takes half their health in damage from a single attack
- **Scroll Mishaps** ​(​DMG​ 140) 
    - If the caster fails to cast from a spell scroll, make a DC 10 Intelligence check or suffer consequences.
- **Skills with Different Abilities** ​(​PHB​ 175) 
    - With a good enough explanation, you can substitute one ability score for another on a skill check.

##### Unused

- Ability Check Proficiency (​DMG​ 263)
- Action Option: Mark (​DMG​ 271-272)
- Alien Technology (​DMG​ 268)
- Background Proficiency (​DMG​ 264)
- Cleaving Through Creatures (​DMG​ 272)
- Crafting a Magic Item (Until downtime is established) (​DMG​ 128)
- Encumbrance (Within reason) (​PHB​ 176)
- Epic Heroism (​DMG​ 267)
- Explosives (​DMG​ 267)
- Facing (​DMG​ 252
- Fear and Horror (​DMG​ 266)
- Firearms (​DMG​ 267)
- Gritty Realism (​DMG​ 267)
- Healer’s Kit Dependency (​DMG​ 266)
- Healing Surges (​DMG ​266)
- Hero Points (​DMG​ 264)
- Initiative Variants (​DMG ​270)
- Injuries (​DMG​ 272)
- Level Advancement without XP (​DMG ​261)
- Loyalty (​DMG ​93)
- Milestone Experience (​DMG​ 261)
- Mixing Potions (​DMG​ 140)
- Morale (​DMG ​273)
- New ability Scores: Honour and Sanity (​DMG ​264)
- Only Players Award Inspiration (PHB 12, ​DMG ​240)
- Personality Trait Proficiency (​DMG​ 264)
- Piety (​DMG ​23)
- Plot Points (​DMG​ 269)
- Proficiency Die (​DMG ​263)
- Side Initiative (​DMG ​270)
- Slow Natural Healing (​DMG​ 267)
- Speed Factor (​DMG ​270 - 270)
- Spell Points (​DMG​ 288)
- Training to Gain Levels (​DMG​ 131)
- Wands that don’t recharge (​DMG​ 141)

### Character Creation

#### Allowed Materials

<span style="text-decoration: underline;">You can use material from any of the following official sources for your character:</span>

- The Player’s Handbook 
    - Variant Humans
- The Dungeon Master’s Guide 
    - Death Cleric and Oathbreaker Paladin only
- The Elemental Evil Player’s Companion
- The Sword Coast Adventurer’s Guide.\* 
    - Battleragers must be dwarves
- Volo’s Guide to Monsters
- Xanathar’s Guide to Everything
- Tortle Package
- Mordenkainen's Tome of Foes
- Backgrounds​ from Official Published WOTC Modules
- Ravnica Backgrounds do not provide expanded spell lists or passive income (note the factions are not present in Luna Pines)
- Guildmasters Guide to Ravinica 
    - Minotaur, Centaur, <span style="font-weight: 400;">Loxodons, Simic hybrid and Vedalken.</span>
    - <span style="font-weight: 400;">We use the TCoE versions of Order domain, Bladesinger, and Spores Druid.</span>
- Eberron: Rising from the Last War / Wayfinder's Guide to Eberron  
    
    - Changelings, Kalashtar, Shifters races, the House Agent background, Revenant Blade feat, and the Dragon Mark races are available for play. 
        - When creating a Dragon Mark race, remember that our world does not have a Draconic Prophecy. Instead, try to work the Mark as either a birthmark or magical tattoo.
    - Artificers **are** allowed with some caveats. 
        - The optional rule of firearm proficiency will not be allowed in the server at this time.
        - An artificers "Magical Tinkering", "Infusions", "Experimental Elixirs" and all other abilities that involve the creation of items can only be shared between an Artificer and their party members within a Quest, Arena or Event (communicate this with your DM beforehand so that they can plan accordingly).
        - When creating an artificer keep in mind that this is a high fantasy fey themed setting and not a steam punk or Eberron setting, magical gadgets are not the norm. Therefore, you should emphasise the casting of spells through innovative means instead of creating a mechanical solution. In order to ensure your character concept fits within Luna Pine's high fantasy setting please ensure you get it approved by our Admin.
    - Warforged are **not** allowed
- Explorer's Guide to Wildemount 
    - Variant Races, Chrononurgy and Graviturgy Wizard subclasses are available for play.
    - Echo Knights are **not** allowed.
    - Leonin and Satyrs are allowed but should be tied to the fey-wild in our setting. Enquire within.
- Tasha's Cauldron of Everything 
    - All subclasses, Optional Class features, Expanded spell lists.
    - All new spells and magic items
    - Feats (not Gunner)
    - <span style="font-weight: 400;">Customizing your Origin is allowed but Custom Lineage is </span>**not**<span style="font-weight: 400;"> allowed</span>
    - Moving Races ASIs around (Custom races are **not** permitted to maintain the fey-fantasy theme of the server).
    - Warlock Talisman Boon - note: can only be shared between a Warlock and their party members within a Quest, Arena or Event (communicate this with your DM beforehand so that they can plan accordingly).
- Van Richten's Guide to Ravenloft 
    - All races &amp; subclasses
    - Races are allowed as primary races only not as an add-on to another race.
- <span style="font-weight: 400;">The Wild Beyond the Witchlight</span>
    - <span style="font-weight: 400;">All races and backgrounds</span>
- <span style="font-weight: 400;">Fizban's Treasury of Dragons</span>
    - <span style="font-weight: 400;">All races and subclasses</span>
- <span style="font-weight: 400;">Strixhaven: A Curriculum of Chaos</span>
    - <span style="font-weight: 400;">All races and feats</span>
    - <span style="font-weight: 400;">Backgrounds are </span>**not**<span style="font-weight: 400;"> allowed</span>
    - <span style="font-weight: 400;">All spells </span>**except**<span style="font-weight: 400;"> Silvery Barbs are allowed.</span>
- <span style="font-weight: 400;">Monsters of the Multiverse</span>
    - <span style="font-weight: 400;">All fantastical races</span>
    - Note: All standard languages are available, and all PCs are considered *humanoid*
    - **If a race exists in this book and a previous book, please use the version in this copy.**
- Astral Adventurer's Guide 
    - All spells and magic items **except** Fish Suit
    - <span style="font-weight: 400;">Backgrounds are </span>**not**<span style="font-weight: 400;"> allowed</span>
    - All races **except** Autognomes and Thri-Kreen. Note: the Giff's Firearm Mastery ability refers only to Crossbows
- Dragonlance: Shadow of the Dragon Queen 
    - All races, subclasses and feats
    - Backgrounds are **not** allowed
- Acquisitions Incorporated  
    
    - The Verdan race
    - All spells **except** Distort Value are allowed
    - Backgrounds are allowed
- Bigby Presents: Glory of the Giants  
    
    - Path of the Giant subclass
    - All feats are allowed
    - Backgrounds are **not** allowed
- Planescape: Adventures in the Multiverse  
    
    - Backgrounds are **not** allowed
    - All feats are allowed
    - All spells are allowed
- The Book of Many Things  
    
    - Backgrounds are **not** allowed
    - Cartomancer feat is **not** allowed
    - All spells are allowed
- [Custom Rulings for Battlerager](https://macguffins.org/books/3-slightly-technical-stuff/page/guidance-on-battlerager-subclass)
- Heroes of Faerun
- All subclasses, backgrounds, and feats are allowed
- All spells are allowed except for Sylune's Viper and Elminster's Elusion
- Circle Magic is tentatively allowed but may be revisited
- Astarion's Book of Hunger
- All backgrounds are allowed
- The Dhampir species is allowed
- All feats are allowed except for Vampires Plaything and Light Bringer
- Forge of the Artificer
- The new Artificer class is allowed
- Dragonmark and Greater Dragonmark feats are not allowed
- All backgrounds are allowed
- All species are allowed

#### Disallowed Materials

You can not use material from any of the following official sources under any circumstances:

- Unearthed Arcana material
- Extra Life charity material
- Grung
- Homebrew content is not permitted to be used for player characters. This includes character creation options (i.e. the Tressym familiar) are not allowed.

If you’re not sure whether something is permitted or not, please ask a ​<span style="color: #333399;">@Helper - Sheet Checker</span> i​n `#character-creation-discussion`​.

#### Character Sheet

Please make your character sheet using one of the three online character sheets that are compatible with [our server bot, Avrae](https://macguffins.org/books/3-slightly-technical-stuff/chapter/avrae-and-commands "Avrae and Commands"). Those character sheet options are as follows:

- [Google Drive Character Sheet​ ](https://docs.google.com/spreadsheets/d/1ieu9aVAXYWsfMGkIJSeGz9DDifHqjOQfwhkUkHf-qgk/edit?usp=sharing)
- [Dicecloud](https://dicecloud.com/)
- [Dicecloud V1](https://v1.dicecloud.com/) (Preferred)
- [D&amp;D Beyond](https://www.dndbeyond.com/)

When your character sheet is good-to-go, please link the sheet in ​`#character-sheet-checking`​ (make sure it’s shared to view) and ping the ​<span style="color: #333399;">@Helper - Sheet Checker</span>, ​then wait for them to get back to you. They’ll tell you what to do from there, so please listen to their instructions!

##### Level

**Player characters start at level 3 with 900 XP.**

At first level, you have your maximum possible HP (Class Hit Die + Constitution Modifier), and at each level after that you take the average HP for your class you took at that level + Constitution modifier.

##### Ability Scores

**We use 27-Point Point Buy for allocating stats.**

This can be found in the PHB on page 13, or can be referenced with​ [this website​](http://chicken-dinner.com/5e/5e-point-buy.html). The minimum bought is 8 and the maximum bought is 15. Otherwise, the following table has the point cost of each ability score for easy reference:

<figure class="table" id="bkmrk-score-cost-to-increa"><table><thead><tr><th>Score

</th><th>Cost to Increase

</th><th></th><th>Score

</th><th>Cost to Increase

</th></tr></thead><tbody><tr><td>8

</td><td>0

</td><td></td><td>12

</td><td>4

</td></tr><tr><td>9

</td><td>1

</td><td></td><td>13

</td><td>5

</td></tr><tr><td>10

</td><td>2

</td><td></td><td>14

</td><td>7

</td></tr><tr><td>11

</td><td>3

</td><td></td><td>15

</td><td>9

</td></tr></tbody></table>

</figure>##### Equipment

**Take the Starting Items from your class and background ​plus​ 300 GP.**

If you’d like, you can spend any GP you have on gear or equipment before your character “starts”, You will buy items at PHB prices and selling items at half their PHB price.

You can also spend this money to copy spells into your spellbook or ritual book, if you have one. Please ask the <span style="color: #333399;">@Helper - Sheet Checker</span> ​in ​`#character-creation-discussion` ​for further information on this and the prices for doing so.

#### Character Creation Tips

**Aarakocra are permitted, but not recommended.**   
While the Elemental Evil Player’s Companion is an allowed source, we recommend against playing an aarakocra character. Within the server’s history, we have had many players play as aarakocra and then change those characters very quickly because they were unhappy with aarakocra. It is difficult to make an aarakocra character that is fun and worth playing after the gimmick of “being a flying race” wears off, and because of that, we do not recommend you play as an aarakocra, even if being able to fly is super cool.

**Evil characters might not fit in.**   
Like aarakocra, evil player characters are totally allowed, but we recommend that you do not play as one. The majority of the characters on this server and in the world are good people, and if you are a character who is openly evil, mean, violent, or just a jerk (especially to other characters) you may very quickly find yourself isolated and bullied by other characters, which is a bad experience for everyone. If you do play as an evil character, it is recommended to be at least a social and an agreeable one that won’t make other players want to not interact with you.

**Don’t worry about getting your character perfect.**   
Sometimes it takes time to get to know them. In order to make sure you get something out of the community, you may want to consider these four things to avoid creating a PC that won’t fit in at all. When creating your PC, consider giving them:

1. A reason to have come to town.
2. A reason to stay in town.
3. A reason to go on quests.
4. A reason to hang out in public places.

### Character Death or Retirement

**If your character dies, the next character you make starts with the same experience as the old character but not the same equipment.**

**<span style="font-weight: 400;">Character death is an uncommon occurrence on Macguffins, Ltd, but it’s something that does still happen. When your character dies you may have the option to make a deal with a god to resurrect your character, or your friend have the option to pay to have your reincarnated or raised from the dead if they manage to return your body to Luna Pines. If you prefer your character stays dead (or the previous option aren't possible) then you can make a new character. </span>**

**<span style="font-weight: 400;">If you get bored, dissatisfied, or just want to try out something new, you are allowed to retire your character. To retire a character, you ​must have permission from an ​<span style="color: #ff0000;">Admin</span>​, so please reach out to them in a private message. </span>**

**Making a new character**

Your new character following death or retirement starts with the same Level as your previous character (unless you request to start at a lower level). You cannot pass on money, items, or property from your previous character to either your new character or other characters on the server. You new character starts with the same starting equipment and gold as other new characters, plus randomly selected magic items that are usable by your new character according to the expected number and rarity of magic items for a character of that level (<span style="color: #ff0000;">Admin <span style="color: #000000;">will roll your starting magic items from the table below). </span></span>

<span style="color: #ff0000;"><span style="color: #000000;">Submit the new character’s sheet in ​`#character-sheet-checking`​ and ping the ​<span style="color: #333399;">Sheet Checker Helpers</span>​ and the ​Admin​ who gave you permission to retire with an “@” message, and they’ll take it from there.  
  
</span></span><span style="color: #ff0000;"><span style="color: #000000;">[![unknown.png](https://macguffins.org/uploads/images/gallery/2022-05/scaled-1680-/unknown.png)](https://macguffins.org/uploads/images/gallery/2022-05/unknown.png)</span></span>

<span style="color: #ff0000;"><span style="color: #000000;">**<span style="font-weight: 400;">When picking a character after retirement, you may choose a previously retired character. The previously retired character must have been retired for 3 months or more, and will have XP equal to your current XP. You may either request to reroll all magic items and receive items similar to a new character of that level, or you may keep your previous items and be granted a number of motes equal to the difference between your current item value versus the server average (as determined by the server admins, if such an adjustment is needed). You may change your build as appropriate for a character of your level, and all PCs are subject to review by sheet checkers.</span>**</span></span>

<span style="color: #ff0000;"><span style="color: #000000;">**<span style="font-weight: 400;"><u>Down-levelling: </u>XP is cumulative for the player across the lifetime of the server, but you may make a PC who is a lower level than the level defined by your server total XP. If you wish to create a new PC who is a lower level than your current level ("down-levelled"), include in your form when submitting for sheet checking the current level of your new PC as well as the current server total XP and level you have gained on the server. You may choose the level of your new PC, but it must be lower than the level defined by your server total XP. The down-levelled PC will have XP equal to the minimum number of XP required for that level, and you will change your server role to the level of your current (down-levelled) PC. Any new XP gained on a down-levelled character will apply to that character as normal, and it will also apply to your total server XP which you should track separately. If you create a new character in the future, they may either be down-levelled following the rules above, or may have XP equal to your server total XP. You may still only have one PC at a time, and you can not down-level a previously retired PC.</span>**</span></span>

### Character Rebuilding

**If needed, you may change parts of your character after they’ve been created, with ​<span style="color: #ff0000;">Admin</span>​ permission.**  
Similar to retiring a character, it’s possible to realize you’ve made a mistake with your character sheet or feel like another option was the better choice for your character. That’s completely okay! It happens. If you wish to rebuild or change parts of your character, ​please reach out to an ​ <span style="color: #ff0000;">Admin</span>​ for permission​. If you have permission to rebuild your character, submit the changed character sheet in `#character-sheet-checking`​ and ping the ​<span style="color: #333399;">Sheet Checker Helpers</span>​ as well as the ​<span style="color: #ff0000;">Admin</span>​ who gave you permission to retire with an “@” message, and they’ll take it from there. Please include a list of the things you’ve changed in the rebuild.

When you rebuild a character, you do not lose any of your XP or items, unlike if a character is retired or dies. However, you don’t have the option to rebuild your character indefinitely. Once you have gone past level 5, we expect that you will be happy with your character decisions and will have no need to rebuild them further. This also means we expect you to be diligent in choosing your character’s features after this point. Exceptions to this rule can be granted with double ​<span style="color: #ff0000;">Admin</span>​ permission.

### Other Important Information

While these aren’t server rules or relevant to making a character, this information may be useful to you or important to know for your time on Macguffins, Ltd.

#### Safety Tools

While D&amp;D is a useful tool for handling complex issues that also exist in reality, we want strive for our players to feel comfortable with their own personal boundaries. While we encourage open and clear communication with other players or your DM, we understand that sometimes these conversations are difficult to start. The :no\_entry: emoji, ⛔, is reserved for situations in which a player finds a situation personally uncomfortable for any reason and want to change the current subject of discussion. If you see this as a reaction to a post or in the OOC channel of RP or a quest, something about the current situation is too uncomfortable and hurting enjoyment for another player. In these cases, change the subject of the conversation and politely move on. A DM may privately reach out to a player if they need additional information about the subject matter to guarantee the player remains comfortable in a quest. If any player involved would like additional information or support then we encourage them to reach out to the Admin and Edgelords.

#### Availability

**Please make sure to communicate with your DM, Arena Master, or other players if you’re going to be unavailable for some time.**   
Play-by-post is a slow format that’s accustomed to taking time and being slow, but it’s rude to have others wait on you for several days because of other commitments that you have. We generally expect you to post at least once a day for any activities or quests you’re involved in, if not more, and if for some reason or another, you can’t do that, please make sure the other people involved there with you know that you’re not going to be there.

As always, if you have any questions about anything in the server, please reach out to an ​Admin​, ​Edgelord​, or ​Welcomer Helper​ in ​`#Welcome`​ ​or ​`#General Talk`​ with an “@” message. However, here are some of the most frequent questions that come up for new players.

#### The Three Timelines

**Each player can be in up to three different RP timelines, in addition to quest, arena, and downtime.**   
In order to facilitate as much overall playtime in a PbP environment, we use three separate timelines for our three major activities so that you can enjoy all of them at once. At any one time, you are allowed to be actively roleplaying in three Town RP or Edge of Town RP channel, one quest (if you’re in one) and in the arena. The PvP arena and shops are considered part of the Town RP. Time is fluid, and you are free to decide how these timelines sort themselves out for your character. For example, you may RP in town as if you had not yet left on your quest until your quest is finished, and then you can “come back”, or any similar methods.

#### Dying and Quests

**Dying can be complicated.**   
The three timelines functionally mean that at points, you may have three different “versions” of your character at any one time. This can be an issue if something happens to your character and they die or are retired. If your character dies in the arena while they are also in a quest or vice versa, finish them with the same character and ​then​ “die”; though you can have made a new character to enjoy the other areas in the meantime. If your character was in a Town RP scene when they died in another area, it is recommended to end the scene as quickly as possible so that your character can fully die.

#### Inviting Others To Macguffins, Ltd

**To get a server invitation for another person, please contact the ​<span style="color: #ff0000;">Admins</span>​.**  
Invitations are somewhat exclusive, as we like to run a tight ship on server population, so you need to get an admin to give you an invitation link to the server. We would like for you to be a member for at least 30 days before asking for server invites for other people.

#### Becoming a Server DM

**We encourage members to become DMs once they have been here for 30 days and completed at least one quest.**   
DMs make the server run, and because of how important quests are in D&amp;D, they’re always in high demand. If you’re interested in becoming a DM for Macguffins, Ltd, please reach out to the ​Admins​ or Quest Master if you’ve been on the server for at least thirty days and you have completed at least one quest of your own in the server here.

#### Server Discussions

**The server continues to grow and change with our members to build the best community possible.**   
Occasionally the Admins will make a decision on game rules or something problematic and troublesome to the server. When this happens, the Admins will release a statement and open a discussion channel. This is an opportunity to clarify the idea, understand how our players perceive the new rule or idea, and then reassess things. We pride ourselves on being open to correction, and so we ask for thoughtful feedback and help in shaping our community. As always, we expect you to be courteous, respectful, and open to others’ ideas during these discussions, even if you disagree with them.

#### The Difference Between the Arenas

<span style="font-weight: 400;">**There are two different types of arenas on the server**:  
</span> **Colosseum:** <span style="font-weight: 400;">A place where our DMs run organized monster combats vs. our PCs. Death is possible here.  
</span>**The Arena:** <span style="font-weight: 400;">A place where our players can practice their combat skills against each other in PVP. No deaths.</span><span style="font-weight: 400;"> </span>

#### Transferring Wealth Between Players

<span style="font-weight: 400;">Players are currently able to transfer up to 500 gold to another player without permission. All other transactions of wealth (gold, mundane items, property, etc) needs to be approved by an <span style="color: #ff0000;">Admin. <span style="color: #000000;">Magical items are not available for transfer between players. This does not include the use of potions on another player or the temporary lending of an item during a quest. </span></span></span>

**Keep being awesome**

# New to PbP?

**“When should I Post? When I am able to be at the computer for a while?”**

This part can be very intimidating to many. The answer on when to post is…. When you can! PbP is inherently a strange critter. Sometimes scenes go very fast if everyone involved is online, sometimes it goes very sloooow when Real Life (RL) gets in the way (RL ALWAYS comes first!). Town RP is often VERY fast as the players involved are all online at that moment so the scene moves fast.

One of the biggest “OMG!” things I see is people log in and see “50+ New Messages” at the top of a chat channel. My Advice is… **DON’T PANIC!** If you have time/inclination, read all 50+ posts to see what has transpired. But if this is overwhelming, and/or impossible due to RL constraints, just read the last 5-10 (or more if needed) posts to figure out what is going on right NOW. Assume your character has tagged along, but was distracted by a butterfly, something shiny, a song stuck in their head, whatever. Using the recent posts find a way to jump back in to the scene. Whether it is a response to the last thing said, an action that your character would do based on the last action of a party-mate or whatever, just pick up from that point and move forwards.

Additionally, you might find that several RP channels are filled with 50+ messages and it is definitely okay to not read every channel or be a part of every story on the server. You are encouraged to meet other players and help get caught up on details you might have missed

If you want more information then make sure to check out [Macguffins guide to roleplay!](https://macguffins.org/books/2-what-to-do/page/guide-to-rp "Guide to RP")

<div id="bkmrk-"><div><svg class="svg-icon" data-icon="link" role="presentation" viewbox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"></svg></div></div>

# Frequently Asked Questions

<span style="font-weight: 400;">DnD 5e ruleset has been designed with typically a campaign setting in mind, run within smaller groups. Translating this over to a West Marches style server may mean certain things are tweaked to create an</span><span style="text-decoration: underline;"><span style="font-weight: 400;"> enjoying, fair and balanced platform</span></span><span style="font-weight: 400;"> for all PCs involved while having access to multiple DMs. </span><span style="font-weight: 400;">  
</span><span style="font-weight: 400;">  
</span><span style="font-weight: 400;">Several of these questions are commonly asked and so we asked ourselves.. How can we help get these answers across quickly and succinctly.. Voila this FAQ was born!</span>

Some of these are more technical and only apply to particular classes or items, feel free to skim these and come back to them if / when they apply to your character.

### <span style="font-weight: 400;">Homebrew</span>

> **I saw this really cool homebrew class and/or race and I would really like to play it, can I?**

<span style="font-weight: 400;">While we agree that</span> <span style="font-weight: 400;">having a robotic lizardfolk that can shoot lasers out of its eyes is really cool (pew pew!), we don’t allow unofficial material in order to balance out all aspects of the server and bring a consistent, fair and fun experience to everyone. However there are plenty of official material that we know you can have fun with and are excited to see what you can come up with.</span>

> **There is this great subclass that was just published in the new Unearthed Arcana (UA) document. Can I play, please?**

<span style="font-weight: 400;">In the same vein as answer 1,</span> <span style="font-weight: 400;">often the UA material can be quite overpowered and difficult to balance. Since our vision is to create this balanced platform, we have decided to not allow UA material for similar reasons to homebrew material above.</span>

> **Matt Mercer/Riot games/etc, have released a certain race, character, super fun thing that I must have! Can I choose it at character creation?**

<span style="font-weight: 400;">We admit that there are some really awesome and famous content creators that come out with great material. All that being said, similar to the homebrew and UA, there are often questions and concerns regarding balance and actual play testing for such material. Hence we consider such material to fall under homebrew and is not a fit for our server.</span>

### <span style="font-weight: 400;">Character Creation</span>

> **Why are Warforged and Echo Knight not allowed?**

<span style="font-weight: 400;">As a server, we have decided that this particular class and race do not fit the setting that Luna Pines is striving for, despite them being official material. This is partly to maintain a consistent setting, and partly due to them having features which are difficult to handle in a west-marches server.</span>

> **Is X race or subclass allowed?**

<span style="font-weight: 400;">The allowed materials sections of our server rules contains a comprehensive list of what published WoTC material we allow in Luna Pines! If you are </span> <span style="font-weight: 400;">still</span><span style="font-weight: 400;"> unsure about a particular WoTC official race or subclass then don’t hesitate to ask.</span>

> **Do we roll stats?**

<span style="font-weight: 400;">No, character creation uses point buy since rolling stats would lead to greater discrepancies in stats between characters. We find this works particularly well for the West Marches type servers but especially for us here at Luna Pines.</span>

> **I don’t like my classes starting material and in the Player's Handbook it says that I can roll for gold. Can I do that?**

<span style="font-weight: 400;">Unfortunately not. To keep a consistent and fair experience you need to choose your starting equipment along with the bonus 300 gold as outlined in the rules. Similar to our reasoning for point buy, we find this works particularly well for the West Marches type servers but especially for us here at Luna Pines.</span>

> **Can I purchase magic items with my starting money?**

<span style="font-weight: 400;">You are allowed to purchase spells or basic healing potions. After character creation, you can purchase magic items in the server run shops some of these can be purchased using gold, others require a special currency, Motes, which are earned by completing quests.  
</span>

### <span style="font-weight: 400;">The Rules</span>

> **I disagree with a certain rule, how can I bring it up?**

<span style="font-weight: 400;">While we totally understand that you may not agree with certain rulings we have made, we hope you will give us the benefit of the doubt that it is there for a reason. In addition, we are always open to feedback on the server rules or simply ways to improve our server but we do ask that you present it in a clear and non-confrontational manner, preferably to an @</span> <span style="font-weight: 400;">Edgelord</span><span style="font-weight: 400;"> or @</span><span style="font-weight: 400;">Admin</span><span style="font-weight: 400;">.  
  
</span>We are always happy to explain our reasoning behind certain rulings and we do occasionally review them based on player feedback or to ensure redundancy has not crept in over time. However that will be based on internal discussions and ultimately fall on Admin discretion.

> **I found this really cool exploit in the rules and need 1200 villagers, can I do this in character creation?**

Our server is largely RP focused and as such, Powergaming and rules exploitation is not encouraged or welcomed. Unrealistic expectations will be challenged and often denied by the DMs.

> **Can I conjure X?**

Certain spells like Conjure Animals and Conjure Woodland Beings are unclear as to how it is determined which creatures are conjured. In general, the caster may suggest what is conjured but the DM may veto it. However, in individual quests many DMs choose to determine the creatures by rolling on HB tables. Creatures conjured by theses spells may use the 5e statblock of a creature from any official WotC published source. However, the well known "broken" conjuration spell creatures - i.e. Chwingas, and Pixies - are generally not available.

### Items

> **Can I flavor my equipment in a certain way without changing the actual mechanics? Eg. Can I reflavor the Longsword as a Katana?**

<span style="font-weight: 400;">While we can certainly see the lure of such requests, these will be handled case by case. Be sure to get your idea approved by your friendly @</span><span style="font-weight: 400;">Admin</span><span style="font-weight: 400;"> before you start working on your PC. </span>

> **Can my pet / familiar / summons / companion / mount use equipment or magic items?**

In general any creature associated with a player character that is not humanoid cannot attune or use magic items, with the exception of administering potions or using magic items specifically designed to be used by mounts and then only if the creature is physically capable of doing so. However, individual DMs may allow this in their specific quest or arena so feel free to ask!

> **When can I use an item with a recharge time of &gt; 1 day?**

Items with a recharge time of &gt; 1 day (for instance the Figurines of Wondrous Power) are assumed to be recharged at the start of a quest. For Colosseum fights usually it will be allowed to be recharged but double check with the DM to make their job balancing the encounter easier.

# Beginning Thoughts

<span style="font-weight: 400;">Joining a new server can be intimidating! You don’t know the rules, you don’t know what is found where, and (possibly) you don’t know how Discord (and Avrae) interact with D&amp;D, or how a Post by Post (PbP) server works. I have been there, and I have some thoughts on how to begin, and WHERE to begin!</span>

### The Server

<span style="font-weight: 400;">First off, welcome to Macguffins Ltd, and to Luna Pine! This is a magical place where pretty much whatever you want to see happen can, and will happen! Want to sail a pirate ship? It’s happened! Want to go to a different dimension? Done! Want to explore an ancient underground temple to rescue innocents from evil forces? Done! </span>

### Combat on a PbP Server

<span style="font-weight: 400;">Arena RP is all turn based, so on your turn you can react/act/other as you see fit. You will be pinged on your turn and have 24 hours to make a move or you will be skipped, though we really prefer you take your turn ASAP to keep the flow going, but again, RL comes first! If you can’t make it for 23 hours 58 minutes, that’s what it takes. Quest RP is an in between. Sometimes scenes move fast, sometimes they go slow. Combat is similar to the Arena model (Pinged on your turn, 24 hours to respond). </span>

### Questing

<span style="font-weight: 400;">We have mostly One Shot quests that cycle every 1st and 15th of the month run by our crew of highly trained DMs. Luna Pine itself is semi-well defined (More on that later) but many if not most quests take place outside of this magical town where almost anything goes. (The DMs are free to do what they want outside the boundaries of the town itself. Some become lore, some fades into the mists). So if you are interested in joining a quest, remember to keep an eye on </span><span style="font-weight: 400;">\#announcements-general </span><span style="font-weight: 400;">which will notify you one day before the quest cycle what is available on the </span><span style="font-weight: 400;">\#quest-board </span><span style="font-weight: 400;">fortnightly. Make sure to react with a </span>**1**<span style="font-weight: 400;">, </span>**2**<span style="font-weight: 400;"> OR </span>**3**<span style="font-weight: 400;"> for your first, second and third preferences, respectively. You can only choose one quest for your first, second and third preference. Also, give a :thumbsup: for any other quest that you are interested in. Make sure that your PC meets the quest requirements, we definitely don’t want to have our level 3 players accidentally face an ancient red dragon! If anything ever comes in RL or if you will need to post slow or not at all for several days or something with the quest just doesn’t fit right with you, just send a quick personal message (PM) to your DM and let them know. </span>

### Downtime

<span style="font-weight: 400;">You can do a lot of fun and crazy things as outlines in our downtime document in </span><span style="font-weight: 400;">\#downtime-overview.</span><span style="font-weight: 400;"> Downtime is released on the 1st and 15th of every month and you get two weeks worth of downtime to earn a bit of cash, make great or poor connections or to try and craft something out there. Remember to wait for approval before rolling those sweet virtual dice!</span>

### The Channels

<span style="font-weight: 400;">Ok, so you know how quests work, and how PbP work, what now? When you are given your </span><span style="font-weight: 400;">@PC</span><span style="font-weight: 400;"> tag a BUNCH of channels open up. As per instructions, read the lore page, and post in the town gates. From there, you are free to do what you please! A thought is, go to the tavern for a drink (Always a great place to start in any D&amp;D town). Certain rooms are free for alls, but always, before entering an ongoing scene with people. Please ask permission to make sure it isn’t a “semi-private” scene. Most of the time the people involved are happy to have more join in. If not, someone will RP with you, just be patient. It will happen! After that (Or before that) go to </span><span style="font-weight: 400;">\#Arena-queue </span><span style="font-weight: 400;">and post a “Check”. This enters you into the Queue for the Arena (PvE). When your turn comes up you will be pinged to enter the arena and if you have questions on how to work it, each DM is different on how they like to run things, so feel free to ask! (Or watch what others are doing and copy them! Well not word for word). After that, whatever tickles your fancy. Downtime? There is a place for that. Shopping? Yep, shops too! RP in the Grove, the Hills, the Horse Farm, the Guard Shack? Find your place and go for it! (Again asking permission to join if someone is already mid-scene).</span>

### Timelines

<span style="font-weight: 400;">As per server guidelines, you are allowed 1 Quest Instance, 1 Arena Instance and 3 RP instances concurrently. RP instances include the shops, Arena PvP and the Town/Edge RP channels. There are certain times there may be an additional slot added to one or the other, but those are rare and not to be expected. You will be told when you are able to add a slot and where.</span>

<span style="font-weight: 400;">If you have a request for a certain quest you want to see for your character development, head on over to </span><span style="font-weight: 400;">\#request-board </span><span style="font-weight: 400;">under the Quest tab and read the Pinned message on how to request a quest with the understanding it will be a full party quest most times though it will be telling your story. It may take a while to get to you (There is a loooong list) but in time, you will get your quest (Unless it is unreasonable, or too high a level).</span>

### Final Remarks

<span style="font-weight: 400;">Luna Pine itself is a magical place that is intentionally undefined. We want people to see in their mind’s eye what it looks like, not dictate what it is. Part of the magic of the town is it is different for everyone! There are some specifics, NPCs, certain locations, certain connections, and these are all marked with a Pinned message in the channel. Always check the pinned messages in the channel! If there is something specific listed, then that is lore and needs to be kept in place. If there is nothing pinned and specifically noted, assume that anything you reasonably want to see, you can see (If it is unlikely to be there, try to keep it somewhat within the spirit of the place).</span>

<span style="font-weight: 400;">I honestly can’t think of anything else to pass along, but if something is unclear, or you have a question about something else, we have a group of </span><span style="font-weight: 400;">@Helper</span><span style="font-weight: 400;"> to help you along the way. Feel free to ask questions! That’s what we are here for. There is also a </span><span style="font-weight: 400;">\#general-talk </span><span style="font-weight: 400;">channel you can ask in, or even in the </span><span style="font-weight: 400;">\#character-creation-discussion</span><span style="font-weight: 400;"> channel. We have a wonderful player base willing to help where and when possible!</span>

<span style="font-weight: 400;">Happy Adventuring, and we hope you enjoy your stay in Luna Pine!</span>

# Your Character



# Custom Background Rules

<span style="font-weight: 400;">The Player’s Handbook provides rules by which to implement custom backgrounds for a character, however it presents these rules in a purely text fashion that doesn’t provide a step by step guide.This is a slightly altered and expanded version of those rules designed for play-by-post use, presented in step-by-step form.</span>

#### **Step 1: Name and describe your background**

<span style="font-weight: 400;">In this step you provide a brief summary of the sort of thing your background represents, and give it a name. If your background is intended as a variation on an existing background, take this as your opportunity to explain how you differ from members of the standard background. This is also where you should think about appropriate bonds, flaws, ideals and personality traits for your character. You don’t need to make a table like those in the Player’s Handbook, but it’s good to have an idea of who your character will be.</span>

#### **Step 2:** **Select your proficiencies and feature**

<span style="font-weight: 400;">As per the standard background rules, each character gains the following benefits. It is encouraged that when you select these benefits you keep your character and their history in mind.</span>

- <span style="font-weight: 400;">Proficiency in two skills.</span>
- <span style="font-weight: 400;">Any combination of two tool proficiencies or languages.</span>
- <span style="font-weight: 400;">One background feature, taken from one of the officially released backgrounds.</span>

#### **Step 3: Equipment**

<span style="font-weight: 400;">For the purpose of play-by-post it is best that gear be selected from one of the existing backgrounds. You should choose one of the established backgrounds, and take the equipment from it, with the following exceptions:</span>

- <span style="font-weight: 400;"><span style="font-weight: 400;">Your background may grant you a tool, such as a gaming set, or instrument. If you aren’t proficient with the item being granted, you may exchange it for one with which you are proficient. Items gained in this way should cost no more than 25 Gold Pieces.</span></span>
- Your background may offer you a ‘trinket’ item, such as a lock of hair from a loved one, a scroll of pedigree, or a pet mouse. If this item does not suit your character, you may exchange it for another item with no particular value. This item may be described by yourself, but can never grant a mechanical benefit, or be sold.

#### **Step 4: Submit it!**

<span style="font-weight: 400;">When you Submit your sheet, with your new custom background, don’t forget to mention that you customised your background. Let the sheet checkers know which background’s equipment you’re using.</span>

#### Example

<span style="font-weight: 400;">Let’s say you want to create a disinherited noble. Someone who despite their noble birth has lost their claim due to being disowned by their family</span><span style="font-weight: 400;">  
</span><span style="font-weight: 400;">  
</span>**Step 1:** <span style="font-weight: 400;">Disinherited Noble would do just fine for a name, so let’s use that! I guess now you need to figure out why this character was disinherited in the first place, and what their personality might be like, with that reason in mind.</span><span style="font-weight: 400;">  
</span><span style="font-weight: 400;">  
</span>**Step 2:** <span style="font-weight: 400;">So in this example, we’re making someone who’s still mostly a noble, but who disappointed their family. Maybe they weren’t particularly good at the things expected of a noble, or maybe they acted in a way that brought shame on their family. Let’s go with both, and give them intimidation and stealth for their skills. After all, a noble who’s always sneaking out to spend his time with common girls, or else trying to intimidate other nobility sounds interesting.</span>

<span style="font-weight: 400;">Nobles usually get a language and a gaming set for their other proficiencies. I think we can keep those things. After all, both could come in handy for a few evenings with questionable company.</span><span style="font-weight: 400;">  
</span><span style="font-weight: 400;">  
</span><span style="font-weight: 400;">Finally, It’s likely that vicious rumours abound about a former noble whose family discarded him. Instead of Position of Privilege, let’s give him Bad Reputation, from the Pirate background.</span><span style="font-weight: 400;">  
</span><span style="font-weight: 400;">  
</span>**Step 3:** <span style="font-weight: 400;">Our disreputable, disinherited noble is still a noble. Let’s give him standard noble equipment… But of course that scroll of pedigree doesn’t really fit, his family want nothing to do with him. Maybe instead of a scroll of pedigree, he has a copy of a letter stripping him of his inheritance and titles, sealed by his own father.</span>

# Spell Copying and Scribing

With this new update from Wizards of the Port™, wizards, Pact of the Tome warlocks and characters with the Ritual Caster feat can now copy new spells from another player character as long as they meet all other requirements imposed by the class, pact or feat for learning a spell. However, spell copying is a fragile, delicate process, and it's going to need its own systems. Thus, we're introducing Wizard Work.

When you copy a spell from another PC, whether it's in the Arena, an RP channel, or on a quest, you must pay the normal spell-copying costs for that spell. However, depending on the level of the spell, you'll need to do more than just that in order to get the spell for yourself.

<p class="callout warning">**Copying a 4th level or higher spell?** You need to use downtime to copy them! See [Downtime Activities](https://macguffins.org/books/2-what-to-do/page/downtime-activities "Downtime Activities") for more information.</p>

If the spell is of **third level or less**, you have a limit-cap of three spells per week maximum copied. However, it's quite easy to copy those spells. All you need to do is mark the spell(s) in `<span class="wrapper-3WhCwL mention interactive" role="button" tabindex="0">#spell-copying-log</span>` in the following format:

> @YourName learned some spells from @SpellSource's spellbook in #Channel-You-Did-That-In. I copied the spells \[Insert Spells and Spell Levels Here\] for the cost of \[Insert Money Here\] for \[Insert Time Here\] hours.

The person who you copied the spell from must react with a thumbs up to this post to confirm that you did, in fact, copy spells from them.

In addition, you should react with 1, 2, and 3 emoji to show how many spells you've copied for that week, up to the maximum.

# Character Sheet Submission

To make everyone's lives easier we ask all **@Members** and **@PCs** who are submitting a character for checking in `#character-sheet-checking` to do so using the following format. It should be properly formatted if you copy the form directly into your discord client.

```
**Name:**
**Race:**
If Custom Origin
**- Primary stat:**
**- Secondary stat:**
**- Languages:**
**- Proficiency swaps:**
**Class:**
**Background:**
    -If Custom
    **--Skills:**
    **--Tools/Languages:**
    **--Feature:**
    **--Equipment:**
**Purchases:**
**Sold items:**
<Link>
```

Also make sure to ping the **@Helper - Sheet Checker** role so that they know when you are ready.

# 2014 to 2024 Transition

### Transition to the 2024 D&amp;D Ruleset - Not in use yet

#### Section 1: Overview

This document outlines the official transition process and ruling framework for adopting the 2024 D&amp;D ruleset on Macguffins, Ltd. These changes aim to balance fairness, simplicity, and functionality for both players and Dungeon Masters (DMs).

#### Section 2: Key Changes and Rulings

##### 2.1 Feats

1. **Mixing 2014 and 2024 Feats** - <span style="text-decoration: underline;">Ruling</span>: Players must use the 2024 version of any feat where reprints exist. In no reprint exists, the 2014 version may be used.
2. **Warcaster**  
    \- <span style="text-decoration: underline;">Issue</span>: The 2024 Warcaster feat allows casting leveled spells as an Attack of Opportunity (AoO) on allies, doubling the caster's effective spells per turn.  
    \- <span style="text-decoration: underline;">Ruling</span>: AoOs granted by Warcaster are limited to hostile creatures only. Allies cannot trigger levered spells through AoOs.
3. **Eldritch Adept**  
    \- <span style="text-decoration: underline;">Ruling</span>: only 2024 invocations that do not have any prerequisites (i.e. the Pact Boon invocations) can be selected.
4. **Fighting Initiate**  
    \- <span style="text-decoration: underline;">Ruling</span>: This feat no longer functions RAW as 2024 Fighting Styles have been turned into feats themselves. Therefore we will remove Fighting Initiate from the game.
5. **Origin Feats**   
    \- <span style="text-decoration: underline;">Ruling:</span> All Origin and Background feats are available for Custom Backgrounds:   
     - Initiate of High Sorcery, Squire of Solamnia, Scion of the Outer Planes, Strike of the Giants, Rune Shaper, Strixhaven Initiate, Tough, Magic Initiate, Skilled, Savage Attacker, Healer, Alert, Crafter, Musician, Tavern Brawler, Lucky

##### 2.2 Species

1. **Mixing 2014 and 2024 Species** - <span style="text-decoration: underline;">Issue:</span> Compatibility issues arise when combining 2014 species with 2024 backgrounds (two sets of ASIs).  
    \- <span style="text-decoration: underline;">Ruling</span>: Players may continue using 2014 species that have not been reprinted in 2024 but do not gain ASIs from species.

##### 2.3 Subclasses

1. **Mixing 2014 and 2024 Subclasses** - <span style="text-decoration: underline;">Ruling</span>: Players must use the most updated subclass available. 2014 subclasses used with 2024 base classes must align their feature levels to match the new progression system (i.e., gaining subclass features at Level 3). Subclass features from 2014 subclasses that do not work with 2024 spells / base classes (e.g. Shepherd Druid's synergy with old summoning spells) will NOT be homebrewed to fix them.

##### 2.4 Classes

1. **Artificer** - <span style="text-decoration: underline;">Ruling</span>: Artificer will continue to be available using it's most recently published version
2. **Warlock invocations** - Players must use the list of Warlock invocations as provided in the 2024 rules set. This is due to fundamental changes in Pact Boons and Invocation requirements which makes 2014 invocations incompatible with the 2024 Warlock class.

##### 2.5 Spells

1. **Mixing 2014 and 2024 Spells** - <span style="text-decoration: underline;">Ruling</span>: Players must use the 2024 version of any spell where reprints exist. If no reprint exists, the 2014 version may be used.
2. **Specific Spell Rulings** - Conjure Minor Elementals: Damage scaling is halved to bring it in line with similar spells.  
    \- Suggestion and Mass Suggestion: Maintain the "reasonable" clause to prevent overly creative abuse.  
    \- Polymorph: Temporary hit points granted by the spell are lost when the spell ends or concentration is dropped.  
    \- Armor of Agathys: The spell ends when the temporary hit points granted by it are reduced to 0.

##### 2.6 Backgrounds

1. **Origin Feats** - See 2.1.5 for available Origin Feats
2. **Custom Backgrounds** - We will be using the official custom background rules in the 2024 Dungeon Master's Guide:  
     - Choose Abilities: Choose three abilities that seem appropriate for the background. (Includes explanation of the different abilities)  
    \- Choose a Feat: Choose one feat from the Origin category. See the Player's Handbook for examples of Origin feats.  
    \- Choose Skill Proficiencies: Choose two skills appropriate for the background. There needn't be a relationship between the skill proficiences a background grants and the ability scores it increases.  
    \- Choose a Tool Proficiency: Choose one tool used in the practice of the background or often associated with it.  
    \- Choose Equipment: Assemble a package of equipment worth 50 GP (including unspent gold). Don't include the Martial weapons or armor, as characters get them from their class choices.  
    \- Players may choose a "background feature" from the 2014 rules if they so desire but this is optional.

##### 2.7 General Mechanics

1. **Search and Study Actions** - The 2024 requirement of an action for searches in combat will be adopted. DMs may overrule this where narrative demands.
2. **Tools Expertise** - Expertise in tools (e.g., Rogue and Artificer proficiency) will provide either advantage OR expertise to checks made with them, players can choose when they make the check.
3. **Exhaustion** - The simplified 2024 exhaustion rules will be adopted server-wide as the default. DMs may opt for 2014 rules for specific quests.
4. **Grappling** - Grappling will use 2024 rules, using an initial saving throw and is integrated with Unarmed Strikes.
5. **Hiding and Invisibility** - We will retain 2014 rules, DMs have discretion on when it is possible to hide and what the DC is. DMs are encouraged to use DC 15 as a default as per 2024 rules.
6. **Weapon Juggling** - Players may equip or unequip weapons as part of the Attack Action as per 2024 rules as well as one with their free object interaction.
7. **Potion Miscibility Table** - The "00" result on the Potion Miscibility Table will cause the effect to last until the end of the quest/arena/scene rather than being a permanent effect.

##### 2.8 Group Initiative

1. **Increased Combat Complexity** - Weapon Masteries and other changes in 2024 rules have increased the complexity of interactions between player characters and monsters, which may further slow down combat.  
    \- DMs are empowered to make their own decisions and rulings on how to simplify and streamline combat for PbP to avoid excessive delays.  
    \- Players are to respect these rulings **even if** they result in some features / abilities being less effective than expected. E.g. a DM may rule that they will not roll saving throws for monsters until the end of the player turn which may result in players losing out on advantage from knocking an enemy prone.  
    \- Players should make their intentions as clear as possible in combat posts, and are encouraged to include outcomes for 1st and 2nd d20 rolls when advantage/disadvantage is uncertain e.g. Barley swings his maul at the spider: **Attack: 17 / 14 Damage: 12 bludgeoning**

##### 2.9 Items

 1. The Enspelled items may be used as a template for DMs to create homebrewed items but they will not be available in Mustard's shop

<span style="color: #bbbbbb; font-size: 1.333em; font-weight: 400;">Section 3: Implementation Plan</span>

1. **Timeline**  
    \- All new scenes, quests, arenas will use 2024 rules as of January 31st, 2025
2. **Existing Characters**  
    \- Players will be encouraged to update their character to the new rules - this can include complete mechanical rebuild. This will occur in waves starting with Tier 1 (level 3-5) characters and proceed upwards. Announcements will be made to notify players when it is their turn to update their character.  
    \- If you do not wish to convert your character, you may have a "Legacy 2014 character." All Legacy characters must use the latest version of spells and feats, but may choose one Origin Feat.

#### Section 4: Supporting DMs

1. **Before Transition**  
    \- Discussions will be hosted to explain key 2024 mechanics such as Hide and grappling and how they interact on the server.  
    \- Provide standardized handouts summarizing changes, e.g., flowcharts for combat resolution and spells, etc.  
    \- Playtests will occur in the pvp-arenas and potentially elsewhere if needed.
2. **After Transition**  
    \- Establish a dedicated DM support channel for immediate clarification requests.

#### Section 5: Ongoing Updates and Feedback

1. **Adapting House Rules (Section 2)**  
    \- Players and DMs will be routinely polled for feedback to adjust house rules during and after the transition period.  
    \- If Errata or subsequent publications by WotC clarify / alter affected feats/spells those will trigger a re-evaluation of the affected house rules.
2. **Resolving confusion or uncertainty** - Edgelords &amp; Admin will monitor #game-mechanics and #server-metadiscussion channels and adjudicate as necessary.  
    \- Maintain a public-facing document detailing rulings and changes to promote transparency  
    \- Keep server website up to date with rulings.

#### Section 6: Can I Use This Crazy Combo?

##### 6.1 Overview: The Spirit of the Rule

In line with the 2024 DMG, we want players to enjoy creative builds and explore the depth of D&amp;D. Thus in general, we don't want to ban officially published material. However, we also recognize that some combos or strategies, though technically valid by the rules, can lead to outcomes that reduce the fun of other members of the server by trivializing encounters that DMs spend a lot of time creating, or causing one character to overshadow the rest of the party. Particularly when they involve exploiting loopholes or unintuitive rule interpretations or using features in ways they obviously weren't intended for.

**What Does This Section Mean for You?**

Combos or strategies that are cause obvious chronic balance issues (like absurd damage outputs or that circumvent encounters or completely cripple boss enemies), are discouraged and frequent use may trigger an intervention. The intention of this section is to preserve the spirit of fun and fairness without heavily restricting player creativity.

We’ll always let you know if something is problematic. And, in the rare cases where we do need to step in and stop something, we'll make sure the issue is addressed transparently.

##### 6.2 Known Exploits

These are combinations, actions, or strategies that the server deems exploitative, unbalanced, or abusive in terms of game mechanics. You should assume the options listed here will not be allowed in general, however, certain DMs in special circumstances may choose to allow them to be used but those are the exception. Please don't use them in normal play. We know it exists, and don't want to ban it.

1. **Divine Intervention + Spells with Longer Casting Times** - Overview: Spells that normally have longer casting times (1 minute or more) can be cast instantly when you combine them with Divine Intervention. These include powerful spells that are intended to require careful planning due to their long casting times.  
    For example:  
    \- Prayer of Healing : Produces an instant short rest recovery for all party members in the middle of combat, including hit die healing, recharging class features, etc.  
    \- Planar Binding : Enables turning temporary summons into near-permanent companions Divine Intervention by passes normal limitations.  
    \- Magic Circle : Create a 10ft radius area where enemies can’t enter or are locked within, can trap enemies with little/no means of escape.  
    \- Hallow : Can give enemies in a large area vulnerability to a damage type.
2. **Spirit Guardians/Conjure Woodland Beings + High Mobility** - Overview: Spirit Guardians causes radiant damage to enemies in the area of effect. When combined with a high-mobility build, it can turn Spirit Guardians into a deadly zone that hits every enemy on the field on the caster's turn and again with a held Dash action, without giving them a chance to react.
3. **Spike Growth + Grappler + High Mobility** - Overview: Spike Growth deals 5 (2d4) damage per 5ft moved within the area with no save. When combined with Grappler and high mobility (e.g. Monk or Wild Shaped Druid) it is easy to do 50+ damage per move action.
4. **One-handed Two-weapon Fighting** - Overview: because of the equip/unequip rules and changes to the Light weapon property it is now possible to use two-weapon fighting by swapping weapons held within a single hand, enabling a shield or other item to be equipped in the other, and allowing both Dueling and two-weapon fighting styles to apply.

##### 6.3 Response to Common Concerns:

**What if I accidentally use an exploit?**  
Typically the DM will let you know that you've discovered something considered exploitative, they may ask you to revise your turn or simply let you know to not use it again in the future. Players that repeatedly use exploitative strategies will get referred to <span style="color: #ffcc00;">@Edgelords</span> for an official warning, and if they persist after being warned they may be banned from participating in Quests / Arenas.

**So do I jut not take the spell at all?**  
That is not our intention, simply be thoughtful about how you use it to avoid trivialising encounters or reducing the fun of others. You can always ask in OOC channels if other people in the scene are ok with how you would like to use it.

**Nuh-uh, that isn't too overpowered! But this other thing is more powerful?**   
The current list is a living document that we will update as more exploits are discovered or used on the server or elsewhere. If there is an exploit you think should be added to the list please reach out.

**This breaks my build / ruins my fun!**  
TTRPGs are based on the social contract between players so that everyone can have a good time. If you have a particular concept of a character that would be prevented by these rulings we or others on the server would be happy to find another way for you to realize your character concept.

##### 6.4 General Guidance:

If any combo or strategy feels like it’s undermining the fun or balance of a game, even if it’s technically allowed, we encourage players to avoid using it. The goal is for everyone to have fun while maintaining a fair and challenging environment.

The <span style="color: #ffcc00;">Edgelords</span> &amp; <span style="color: #ff0000;">Admin</span> team will always step in if something is game-breaking or unintentionally overpowered. We aim to adjust and moderate based on community feedback while preserving the integrity of the game. We’re here to make sure everyone has fun—and that means ensuring no one combo dominates play.

# Server Leadership



# The Admins and Edgelords

### <span class="mention wrapper-3WhCwL mention interactive" role="button" tabindex="0">The Admins</span>

**<span class="mention wrapper-3WhCwL mention interactive" role="button" tabindex="0">@LightningNevan </span>**<span class="mention wrapper-3WhCwL mention interactive" role="button" tabindex="0">*(Created server 22/08/19)*</span>

> Getting involved in D&amp;D in late 2017 has allowed me to become apart of a genuinely fun and exciting community - where else can you simultaneously slay or make friends with the strongest monsters of mythology while simultaneously struggle to open a locked door! I am constantly trying to learn the tricks of the trade while creating spooky and difficult encounters to entertain players and express myself. I always try to keep an open mind and enjoy listening to what all of you have to say as I believe we can make something wonderful together!

### The Edgelords

**@gryphon** *(Date Joined: 22/10/2019)*

> *Gryphon is everyone's favorite DM (just kidding) and criminal mastermind of downtime (not kidding). They can be found creating strange creatures for the arena and even stranger NPCs everywhere else because who needs to learn the "proper" lore when you could just make up your own?*

**@Kautiontape** *(Date Joined: 30/08/19)*

> D&amp;D became a staple of my life in 2016 when - after watching an episode of HarmonQuest - my wife told me she always had an interest in playing. My passing interest in D&amp;D flared into a full addiction as we managed to convince different friends and families to play with us, including a couple sessions that lasted weekly/bi-weekly for years! PbP started as my chance to be a PC for once, but I love connecting with a great D&amp;D community every day.

### Former Edgelords

**@Darman** *(Date Joined: 27/10/19)*

> Out of Character: I am a full-time Paramedic in North Carolina and have been serving in EMS for almost 3 years. On the side I just wrapped up an IRL campaign that concluded on our 3 year anniversary. I've been DMing for about 7 years now going from Pathfinder to 5e. In Luna Pines, you'll see one of my quests pop-up fairly regularly or you might see me as one of the Arena Masters. I look forward to playing with you.

**@Gravity** *(Date Joined: 12/09/19)*

> I am a stay at home dad, a full time job and then some. I live about 3 hours Northeast of Vancouver B.C. Canada in a town called Kamloops. I have 5 children total (All boys). I've been playing D&amp;D in every iteration since around 1985 when I got the Red Box for my 11th Birthday. Seen all the different editions, and have dabbled in a quite few other games along the way as well.

**@Ouchie** *(Date joined: 15/09/19)*

> @Khorek (Ouchie) I’m a stay at home mom of two wonderful little future DMs. We play at home all the time and invite the neighborhood kids to join. My poor son is the only boy (he secretly loves it). I started playing D&amp;D in grade school back in about 83’ but stopped for a long time. I picked it up again for 4th edition but I think I really like 5E better. I love to spend time in my garden and it’s village of gnomes, I enjoy camping, and biking, reading all about folklore and legends and, I love to take deep breaths……

# Dungeon Masters

### Quest Master

A Quest Master is someone that players should feel safe to reach out to them in regards to quest related issues or enquiries. For example questions or issues related to quest sign-ups or if you are interested in becoming a Dungeon Master.

We would like to recognise **<span aria-controls="popout_70342" aria-expanded="false" class="mention wrapper-3WhCwL mention interactive" role="button" tabindex="0">@Etir</span>** for all their hard work and dedication that they have put into Macguffins, Ltd during their time here. Specifically, their initiative, resourcefulness and aid by helping in the organisation of our fortnightly quest cycle, working diligently behind the curtain in our statistics department and offering a helping hand to members, both old and new, in various channels by offering dedicated support.

### Quest Mentor

Quest Mentors are Dungeon Masters that have completed at least five quests as a Full DM and have shown a willingness to mentor newer DMs to offer a helping hand while also allowing them to grow and prosper. Quest Mentors can be recognised by the [![image-1639974584541.png](https://macguffins.org/uploads/images/gallery/2021-12/scaled-1680-/image-1639974584541.png)](https://macguffins.org/uploads/images/gallery/2021-12/image-1639974584541.png) symbol beside their discord username.

Current Quest Mentors include **@LightningNevan**, **@Gryphon**, **@Kautiontape**, **@Etir**

### Becoming a DM

<span style="font-weight: 400;">We encourage members to become DMs once they have been here for 30 days and completed at least one quest.</span><span style="font-weight: 400;">  
</span><span style="font-weight: 400;">DMs make the server run, and because of how important quests are in D&amp;D, they’re always in high demand. If you’re interested in becoming a DM for Macguffins, Ltd, please reach out to the </span><span style="font-weight: 400;">Admins</span><span style="font-weight: 400;"> if you’ve been on the server for at least thirty days and you have completed at least one quest of your own in the server here.</span>

# Helpers

### Types of Helpers

**Welcomers** - The first names you see when you join the server! These are the ones who say hello and make sure you are directed to the right place after you check out [the rules](https://macguffins.org/books/1-essential-information/page/the-rules "The Rules").

**Sheet Checkers** - The next people on your way to being a member of the server. Sheet Checkers are responsible for reviewing your character sheet when you first join to make sure you have everything in order.

**Shops** - The ones you'll be dealing with when performing transactions in [the shops](https://macguffins.org/books/2-getting-into-it/page/shops "Shops"). They make sure you have the cost of items appropriate and help keep track.

**Arena Master** - Your life is in their hands in [the arena](https://macguffins.org/books/2-what-to-do/page/the-colosseum-%28pve%29 "The Colosseum (PvE)"), as they run all the monsters and baddies who you have to beat.

**Downtime** - As you create your biweekly [downtime proposal](https://macguffins.org/books/2-what-to-do/page/downtime-basics "Downtime Basics"), these helpers will make sure it's in order and give you the 👌once you're all set to make rolls.

**Events** - Behind the scenes, these helpers invent, discuss, and manage operation of server-wide events and activities!

**Statistics** - Even more behind the scenes, the statistics team tracks our users and makes sure progression is running smoothly.

**RP** - The ones who help stimulate the RP channels and manage the RP voting system.

**Lore** - They are the the keepers and managers of all lore related information on the server.

### Helper roles

<table border="1" id="bkmrk-helper-title-on-peak" style="border-collapse: collapse; width: 100%; height: 1238px;"><tbody><tr style="height: 29px;"><td class="align-center" data-sheets-value="{"1":2,"2":"Helper Title"}" style="width: 17.1604%; height: 29px;">**Helper Title**</td><td class="align-center" data-sheets-value="{"1":2,"2":"On-Peak Tasks"}" style="width: 40.2469%; height: 29px;">**On-Peak Tasks**</td><td class="align-center" data-sheets-value="{"1":2,"2":"Off-Peak Tasks"}" style="width: 42.5926%; height: 29px;">**Off-Peak Tasks**</td></tr><tr style="height: 63px;"><td class="align-center" data-sheets-value="{"1":2,"2":"Welcomers"}" rowspan="4" style="width: 17.1604%; height: 285px;"><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div>Welcomers</div></td><td data-sheets-textstyleruns="{"1":0}{"1":27,"2":{"2":{"1":2,"2":12554240}}}{"1":37}" data-sheets-value="{"1":2,"2":"Provide a friendly face to Newcomers and create an inviting and fun atmosphere"}" style="width: 40.2469%; height: 63px;">Provide a friendly face to <span style="color: #ffcc00;">Newcomers</span> and create an inviting and fun atmosphere</td><td data-sheets-textstyleruns="{"1":0}{"1":14,"2":{"2":{"1":2,"2":12554240}}}{"1":25}" data-sheets-value="{"1":2,"2":"Be helpful to Newcommers and guide them through the rules agreement process to those that have been around for > 7 days"}" style="width: 42.5926%; height: 63px;">Be helpful to <span style="color: #ffcc00;">Newcomers </span>and guide them through the rules agreement process to those that have been around for &gt; 7 days</td></tr><tr style="height: 46px;"><td data-sheets-textstyleruns="{"1":0}{"1":14,"2":{"2":{"1":2,"2":12554240}}}{"1":24}" data-sheets-value="{"1":2,"2":"Be helpful to Newcomers and aid the rules agreement process"}" style="width: 40.2469%; height: 46px;">Be helpful to <span style="color: #ffcc00;">Newcomers</span> and aid the rules agreement process</td><td data-sheets-value="{"1":2,"2":"Locate new servers, boards and places of D&D worship to recruit new players to Macguffins, Ltd"}" style="width: 42.5926%; height: 46px;">Locate new servers, boards and places of D&amp;D worship to recruit new players to Macguffins, Ltd</td></tr><tr style="height: 46px;"><td data-sheets-value="{"1":2,"2":"Lightly moderate chat and help point them to character making process "}" style="width: 40.2469%; height: 46px;">Lightly moderate chat and help point them to character making process</td><td data-sheets-value="{"1":2,"2":"Recruitment of new players by posting invite links"}" style="width: 42.5926%; height: 46px;">Recruitment of new players by posting invite links</td></tr><tr style="height: 130px;"><td style="width: 40.2469%; height: 130px;"> </td><td data-sheets-textstyleruns="{"1":0}{"1":60,"2":{"2":{"1":2,"2":12554240}}}{"1":70}{"1":116,"2":{"2":{"1":2,"2":16750848}}}{"1":124}{"1":172,"2":{"2":{"1":2,"2":10027263}}}{"1":175}" data-sheets-value="{"1":2,"2":"Build a list of inactive players at the end of each month\n- Newcomers who haven't made a rules agreement (7 days)\n- Members who haven't created a new character (30 days)\n- PCs who haven't posted (~90 days)"}" style="width: 42.5926%; height: 130px;">Build a list of inactive players at the end of each month  
- <span style="color: #ffcc00;">Newcomers</span> who haven't made a rules agreement (7 days)  
- <span style="color: #ff9900;">Members</span> who haven't created a new character (30 days)  
- <span style="color: #800080;">PCs </span>who haven't posted (~90 days)</td></tr><tr style="height: 63px;"><td class="align-center" data-sheets-value="{"1":2,"2":"Sheet Checker"}" rowspan="4" style="width: 17.1604%; height: 201px;"><div></div><div></div><div></div><div></div><div></div><div>Sheet Checker</div></td><td data-sheets-textstyleruns="{"1":0}{"1":38,"2":{"2":{"1":2,"2":16750848}}}{"1":46}{"1":49,"2":{"2":{"1":2,"2":65535}}}{"1":56}" data-sheets-value="{"1":2,"2":"Aiding the transition of players from Members to New PCs in a friendly Manner"}" style="width: 40.2469%; height: 63px;">Aiding the transition of players from <span style="color: #ff9900;">Members</span> to <span style="color: #00ccff;">New PCs</span> in a friendly Manner</td><td data-sheets-textstyleruns="{"1":0}{"1":38,"2":{"2":{"1":2,"2":16750848}}}{"1":46}{"1":49,"2":{"2":{"1":2,"2":10027263}}}{"1":56}" data-sheets-value="{"1":2,"2":"Aiding the transition of players from Members to New PCs in a friendly Manner if they have been inactive for ~10 days"}" style="width: 42.5926%; height: 63px;">Aiding the transition of players from <span style="color: #ff9900;">Members</span> to <span style="color: #00ccff;">New PCs</span> in a friendly Manner if they have been inactive for ~10 days</td></tr><tr style="height: 63px;"><td data-sheets-textstyleruns="{"1":0}{"1":18,"2":{"2":{"1":2,"2":16750848}}}{"1":26}" data-sheets-value="{"1":2,"2":"Helping develop a Members character concept and either answering their questions or pointing them to someone who can help"}" style="width: 40.2469%; height: 63px;">Helping develop a <span style="color: #ff9900;">Members</span> character concept and either answering their questions or pointing them to someone who can help</td><td data-sheets-textstyleruns="{"1":0}{"1":25,"2":{"2":{"1":2,"2":65535}}}{"1":28,"2":{"2":{"1":2,"2":10027263}}}{"1":31}" data-sheets-value="{"1":2,"2":"Randomly double checking player sheets to compare player XP to recorded XP"}" style="width: 42.5926%; height: 63px;">Randomly double checking player sheets to compare player XP to recorded XP</td></tr><tr style="height: 29px;"><td style="width: 40.2469%; height: 29px;"> </td><td data-sheets-textstyleruns="{"1":0}{"1":7,"2":{"2":{"1":2,"2":65535}}}{"1":10,"2":{"2":{"1":2,"2":10027263}}}{"1":13}" data-sheets-value="{"1":2,"2":"Ensure player aren't missing any roles"}" style="width: 42.5926%; height: 29px;">Ensure player aren't missing any roles</td></tr><tr style="height: 46px;"><td style="width: 40.2469%; height: 46px;"> </td><td data-sheets-textstyleruns="{"1":0}{"1":7,"2":{"2":{"1":2,"2":16750848}}}{"1":15}" data-sheets-value="{"1":2,"2":"Aiding Members to put together a character idea for submission"}" style="width: 42.5926%; height: 46px;">Aiding <span style="color: #ff9900;">Members</span> to put together a character idea for submission</td></tr><tr style="height: 46px;"><td class="align-center" data-sheets-value="{"1":2,"2":"Events"}" rowspan="3" style="width: 17.1604%; height: 121px;"><div></div><div></div><div></div><div>Events</div></td><td data-sheets-value="{"1":2,"2":"Pitching and assisting in the creation of New and Established Events"}" style="width: 40.2469%; height: 46px;">Pitching and assisting in the creation of new and established events</td><td data-sheets-value="{"1":2,"2":"Revamping and documenting old events, i.e. rules, previous winners and prizes"}" style="width: 42.5926%; height: 46px;">Revamping and documenting old events, i.e. rules, previous winners and prizes</td></tr><tr style="height: 46px;"><td data-sheets-value="{"1":2,"2":"Control and management of events through the use of NPCs"}" style="width: 40.2469%; height: 46px;">Control and management of events through the use of NPCs</td><td data-sheets-value="{"1":2,"2":"In character communication and hype of upcoming events"}" style="width: 42.5926%; height: 46px;">In character communication and hype of upcoming events</td></tr><tr style="height: 29px;"><td style="width: 40.2469%; height: 29px;"> </td><td data-sheets-value="{"1":2,"2":"Upkeep of events document and calendar "}" style="width: 42.5926%; height: 29px;">Upkeep of events document and calendar</td></tr><tr style="height: 63px;"><td class="align-center" data-sheets-value="{"1":2,"2":"RP"}" rowspan="3" style="width: 17.1604%; height: 189px;"><div></div><div></div><div></div><div></div><div></div><div>RP</div></td><td data-sheets-textstyleruns="{"1":0}{"1":84,"2":{"2":{"1":2,"2":65535}}}{"1":87,"2":{"2":{"1":2,"2":10027263}}}{"1":90}" data-sheets-value="{"1":2,"2":"Managing the RP voting channel by locating and submitting player links to exception player driven RP each week"}" style="width: 40.2469%; height: 63px;">Managing the RP voting channel by locating and submitting player links to exception player driven RP each week</td><td style="width: 42.5926%; height: 63px;"> </td></tr><tr style="height: 46px;"><td data-sheets-value="{"1":2,"2":"Management of an RP XP bot or manually assign XP to players upon sufficient RP"}" style="width: 40.2469%; height: 46px;">Management of an RP XP bot or manually assign XP to players upon sufficient RP</td><td style="width: 42.5926%; height: 46px;"> </td></tr><tr style="height: 80px;"><td data-sheets-value="{"1":2,"2":"Introducing flair into RP channels, e.g. having minor fey themed occurances occur such as a table suddenly disappearing into hundreds of balls of light. "}" style="width: 40.2469%; height: 80px;">Introducing flair into RP channels, e.g. having minor fey themed occurrences occur such as a table suddenly disappearing into hundreds of balls of light.</td><td style="width: 42.5926%; height: 80px;"> </td></tr><tr style="height: 64px;"><td class="align-center" data-sheets-value="{"1":2,"2":"Lore"}" rowspan="2" style="width: 17.1604%; height: 110px;"><div></div><div></div><div></div><div>Lore Keeper</div></td><td data-sheets-textstyleruns="{"1":0}{"1":88,"2":{"2":{"1":2,"2":65535}}}{"1":91,"2":{"2":{"1":2,"2":10027263}}}{"1":94}{"1":98,"2":{"2":{"1":2,"2":65280}}}{"1":100}" data-sheets-value="{"1":2,"2":"Maintenance of the #Town-Lore, #Town-Bulletin-Board channels by posting event outcomes, player or DM driven events, etc"}" style="width: 40.2469%; height: 64px;">Maintenance of the `#town-lore`, `#town-bulletin-board` channels by posting event outcomes, player or DM driven events, etc</td><td style="width: 42.5926%; height: 64px;"> </td></tr><tr style="height: 46px;"><td data-sheets-textstyleruns="{"1":0,"2":{"2":{"1":3,"3":1}}}{"1":13,"2":{"2":{"1":2,"2":65280}}}{"1":17,"2":{"2":{"1":3,"3":1}}}" data-sheets-value="{"1":2,"2":"Working with DMs to manage the Stories of Luna Pines document/Website page"}" style="width: 40.2469%; height: 46px;">Working with <span style="color: #339966;">DMs </span>to manage the Stories of Luna Pines document/Website page</td><td style="width: 42.5926%; height: 46px;"> </td></tr><tr style="height: 66px;"><td class="align-center" data-sheets-value="{"1":2,"2":"Downtime"}" style="width: 17.1604%; height: 66px;">Downtime

</td><td data-sheets-value="{"1":2,"2":"Leading characters through the downtime cycle by answering questions, rolling complications and determining downtime results"}" style="width: 40.2469%; height: 66px;">Leading characters through the downtime cycle by answering questions, rolling complications and determining downtime results</td><td data-sheets-value="{"1":2,"2":"Upkeep of Downtime documents and rules"}" style="width: 42.5926%; height: 66px;">Upkeep of Downtime documents and rules</td></tr><tr style="height: 29px;"><td class="align-center" data-sheets-value="{"1":2,"2":"Statistics"}" rowspan="5" style="width: 17.1604%; height: 162px;"><div></div><div></div><div></div><div></div><div>Statistics</div></td><td data-sheets-value="{"1":2,"2":"Discussions on server improvements"}" style="width: 40.2469%; height: 29px;">Discussions on server improvements</td><td style="width: 42.5926%; height: 29px;"> </td></tr><tr style="height: 29px;"><td data-sheets-value="{"1":2,"2":"Implementing server modifications"}" style="width: 40.2469%; height: 29px;">Implementing server modifications</td><td style="width: 42.5926%; height: 29px;"> </td></tr><tr style="height: 29px;"><td data-sheets-value="{"1":2,"2":"Upkeep of documentation, e.g. player tracking"}" style="width: 40.2469%; height: 29px;">Upkeep of documentation, e.g. player tracking</td><td style="width: 42.5926%; height: 29px;"> </td></tr><tr style="height: 46px;"><td data-sheets-value="{"1":2,"2":"Keep Etir happy by making sure that player roles are up to date"}" style="width: 40.2469%; height: 46px;">Keep <span style="color: #800080;">Etir</span> happy by making sure that player roles are up to date</td><td style="width: 42.5926%; height: 46px;"> </td></tr><tr style="height: 29px;"><td data-sheets-value="{"1":2,"2":"Upkeep of the Macguffins, Ltd Website"}" style="width: 40.2469%; height: 29px;">Upkeep of the Macguffins, Ltd website</td><td style="width: 42.5926%; height: 29px;"> </td></tr><tr style="height: 29px;"><td class="align-center" data-sheets-value="{"1":2,"2":"Shops"}" rowspan="2" style="width: 17.1604%; height: 75px;"><div></div><div></div><div>Shops</div></td><td data-sheets-value="{"1":2,"2":"Running the Secret Shop"}" style="width: 40.2469%; height: 29px;">Running the Secret Shop</td><td style="width: 42.5926%; height: 29px;"> </td></tr><tr style="height: 46px;"><td data-sheets-value="{"1":2,"2":"Controlling the various NPCs to aid players through their shopping experience"}" style="width: 40.2469%; height: 46px;">Controlling the various NPCs to aid players through their shopping experience</td><td style="width: 42.5926%; height: 46px;"> </td></tr></tbody></table>

# 5e 2014 → 5e 2024 Transition

## Transition FAQ

**Q: What’s happening?**  
We are officially transitioning the server to D&amp;D 5e 2024 (about time, right?).

**Q: What does that mean for me as a player?**  
We urge players that if any part of your character (class, species, background, spell, feat, item, etc.) has been updated in 2024, you should update and use the 2024 version of it once your level bracket is called for conversion.

**Q: Do I have to convert right away?**  
Not immediately - we are converting level by level over several weeks. Characters in levels not yet announced can stay as-is until their turn.

**Q: Can I mix and match between 2014 and 2024 rules?**  
❌ No. You must choose one system or the other for your entire character.  
For example:

- ✅ 2024 Wizard + 2024 Wizard Subclass + 2024 Background
- ✅ 2024 Wizard + 2014 Wizard Subclass (not reprinted) + 2024 Background
- ❌ 2014 Wizard + 2024 Wizard Subclass

**Q: What about subclasses that don’t exist yet in 2024?**  
You can continue using the 2014 version of that subclass until its 2024 version is officially released. Once it exists, you will need to swap.

**Q: If I am using a 2014 subclass does this effect levelling?**  
Yep! Moving forward, you do not get any of the subclass features until level 3 to keep in line with the 2024 subclasses. For example, the 1st level Cleric feature is now granted at 3rd level.

**Q: Are magic items being changed?**  
Most magic items convert automatically - if a 2024 version exists, we use that. The vast majority are either improved or functionally identical.  
If an item change feels wrong for your character, we will handle it case by case. Make sure to reach out!

**Q: What about spells and feats?**  
If a spell or feat has been reprinted in 2024, the new version replaces the old one.  
If it hasn’t been reprinted yet, keep using the 2014 version.

**Q: What about races/species?** If a race/species has been reprinted in 2024, the new version replaces the old one.  
If it hasn’t been reprinted yet, keep using the 2014 version.

   
Note: Ability Score Improvements now come from your background, so when using a 2014 species you do not gain any ASIs from that species

Note: Languages now come from your character, so when using a 2014 species, you do not gain languages from that species, instead you gain common +2 standard/exotic languages.

**Q: I really like my background, what do I do about that now?**  
You can still make custom backgrounds, but they now include a free origin feat!  
Your background should contain:

- ability score improvement: +2/+1, or +1/+1/+1
- 2 skill proficiencies
- 1 tool proficiency
- Starting equipment worth 50 gold (excluding martial weapons and armour)
- Origin feat (See list below)

**Q: Can I keep my old character?**  
Yes! But you will eventually need to choose whether to keep them in 2014 or convert them to 2024. The server itself will be using 2024 as the default standard going forward.

**Q: Will this affect quests or DMing?**  
During the transition, quests will specify whether they use 2014 or 2024 rules. This is temporary and will fade out once the full conversion is done.

**Q: When will conversions happen?**  
We will move through level brackets gradually:

- **Level 3** – two weeks
- **Levels 4–5** – one week
- **Levels 6–8** – one week
- **Levels 9–11** – one week
- **Levels 12–16** – one week
- **Levels 17–20** – one week

**Q: Where can I get help?**  
Ask in the #character-creation-discussion channel. Sheet Checkers and Helpers are here to make this transition as smooth as possible.

# Class Feature Conversion Guide (2014 → 2024)

### Carry-Over Compatibility Index

> **Legend:**
> 
> - ✅ **Use 2024 Version** – Officially updated, replace old version entirely.
> - 🔄 **Use 2014 Version** – 2024 doesn’t include it; it still functions.
> - ⚠️ **Obsolete** – Removed or fundamentally incompatible.

## 🪓 Barbarian

The angry beefcake now gets to stay angry longer and feel good about it. Rage damage scales better, and subclasses actually have teeth instead of flavour text about bears. You can now use Rage for more than just screaming - think tactical yelling. The 2024 Barbarian is the same mountain of meat you know and love, just slightly more emotionally stable.

<table id="bkmrk-feature-%2F-option-sta"><thead><tr><th>Feature / Option</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>Path of the Berserker, Wild Heart (Totem), World Tree, Zealot</td><td>✅ Use 2024</td><td>Fully rewritten.</td></tr><tr><td>Ancestral Guardian, Battlerager, Beast, Giant, Storm Herald, Wild Magic</td><td>🔄 Use 2014</td><td>Functionally the same.</td></tr></tbody></table>

## 🎵 Bard

Still charming, still smug, now with a bit more oomph behind the lute. Inspiration is cleaner, Song of Rest retired to make space for more fun features, and College of Lore got the glow-up it deserved. 2024 Bards are built for modern audiences - less “flirty poet” and more “charismatic life coach with combat rhythm.”

<table id="bkmrk-feature-%2F-option-sta-1"><thead><tr><th>Feature / Option</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>College of Dance, Glamour, Lore, Valor</td><td>✅ Use 2024</td><td>All modernized for balance.</td></tr><tr><td>College of Creation, Eloquence, Spirits, Swords, Whispers</td><td>🔄 Use 2014</td><td>No reprint yet but fully compatible.</td></tr></tbody></table>

## 🙏 Cleric

Fewer gods, fewer headaches. Domains got slimmed down to the essentials, and class features are smoother than ever. Channel Divinity now does what it says on the tin, and the spell lists are cleaner. You’re still everyone’s favourite divine vending machine, but now it’s less bookkeeping and more smiting.

<table id="bkmrk-domain-status-notes-"><thead><tr><th>Domain</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>Life, Light, Trickery, War</td><td>✅ Use 2024</td><td>Fully rewritten.</td></tr><tr><td>Arcana, Death, Forge, Grave, Knowledge, Nature, Order, Peace, Tempest, Twilight</td><td>🔄 Use 2014</td><td>Gain 1st level feature at 3rd level instead.</td></tr></tbody></table>

## 🐻 Druid

Wild Shape finally went to therapy and came back with boundaries. Forms are streamlined and balanced - you no longer need a PhD in Beast Statblocks to transform. Spells are cleaner, and the flavour text leans more “mystical nature guardian” than “someone who never showers.” You can still turn into a bear though, don’t panic.

<table id="bkmrk-category-status-note" style="width: 83.8095%; height: 148.984px;"><thead><tr style="height: 29.7969px;"><th style="width: 35.3138%; height: 29.7969px;">Category</th><th style="width: 13.8772%; height: 29.7969px;">Status</th><th style="width: 50.6159%; height: 29.7969px;">Notes</th></tr></thead><tbody><tr style="height: 29.7969px;"><td style="width: 35.3138%; height: 29.7969px;">Circle of the Land, Moon, Sea, Stars</td><td style="width: 13.8772%; height: 29.7969px;">✅ Use 2024</td><td style="width: 50.6159%; height: 29.7969px;">Fully rewritten.</td></tr><tr style="height: 29.7969px;"><td style="width: 35.3138%; height: 29.7969px;">Wild Shapes</td><td style="width: 13.8772%; height: 29.7969px;">✅ Use 2024</td><td style="width: 50.6159%; height: 29.7969px;">Use Monster stat blocks from 2024</td></tr><tr style="height: 29.7969px;"><td style="width: 35.3138%; height: 29.7969px;">Dreams, Spores, Wildfire</td><td style="width: 13.8772%; height: 29.7969px;">🔄 Use 2014</td><td style="width: 50.6159%; height: 29.7969px;">Gain 2nd level feature at 3rd level instead.</td></tr><tr style="height: 29.7969px;"><td style="width: 35.3138%; height: 29.7969px;">Shepherd</td><td style="width: 13.8772%; height: 29.7969px;">🔄 Use 2014</td><td style="width: 50.6159%; height: 29.7969px;">Many features no longer do anything due to 2024 spell updates. Take caution when choosing it.</td></tr></tbody></table>

## ⚔️ Fighter

Still the king of “I hit it with my sword,” but now with a few more brain cells. Fighters in 2024 finally have cool stuff to do besides rolling to attack - Tactical Mind gives you a splash of utility and Second Wind doubles as a mini-combustion engine. Battle Master’s got cleaner maneuvers and more toys, so even if you’re allergic to magic, you won’t feel left out at the table anymore.

<table id="bkmrk-feature-%2F-option-sta-2"><thead><tr><th>Feature / Option</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>Battlemaster, Champion, Eldritch Knight, Psi Warrior</td><td>✅ Use 2024</td><td>Updated subclasses.</td></tr><tr><td>Arcane Archer, Cavalier, Purple Dragon Knight, Rune Knight, Samurai</td><td>🔄 Use 2014</td><td>Not reprinted and are still valid.</td></tr><tr><td>Archery, Blind Fighting, Defense, Dueling, Great Weapon Fighting, Interception, Protection, Thrown Weapon Fighting, Two-Weapon Fighting, Unarmed Fighting</td><td>✅ Use 2024 Version</td><td>Same effect; phrasing update only.</td></tr><tr><td>Superior Technique</td><td>🔄 Use 2014</td><td>Not reprinted yet, counts as a Fighting Style Feat.</td></tr><tr><td>Maneuvers: Commander's Strike, Evasive Footwork, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Rally</td><td>✅ Use 2024</td><td>Streamlined list of 16 core maneuvers.</td></tr><tr><td>Brace, Grappling Strike, Quick Toss</td><td>🔄 Use 2014</td><td>Not reprinted yet.</td></tr></tbody></table>

## 🧘 Monk

Finally, enlightenment came in the form of not being weak. Ki became Discipline (same vibe, less confusion), and your abilities scale in a way that doesn’t make you feel like a mid-level intern. You punch better, run faster, and feel more like a cinematic badass instead of the backup bouncer.

<table id="bkmrk-feature-%2F-option-sta-3"><thead><tr><th>Feature / Option</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>Elements, Mercy, Open Hand, Shadow</td><td>✅ Use 2024</td><td>Fully reprinted and modernized.</td></tr><tr><td>Ascendant Dragon, Astral Self, Drunken Master, Kensei, Long Death, Sun Soul</td><td>🔄 Use 2014</td><td>Still works under 2024 Discipline rules.</td></tr><tr><td>Four Elements (2014)</td><td>❌ Removed</td><td>Replaced by Way of Elements 2024.</td></tr></tbody></table>

## 🛡️ Paladin

Still the golden child of martial classes. Smite math has been streamlined (no, you can’t triple-smite in one hit anymore, sorry), and subclasses get their power earlier. You’re still the shining beacon of divine justice - or the passive-aggressive guy who reminds everyone he *could* have smote harder if he’d wanted to.

<table id="bkmrk-feature-%2F-option-sta-4"><thead><tr><th>Feature / Option</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>Oath of Ancients, Devotion, Glory, Vengence</td><td>✅ Use 2024</td><td>Modernized and reprinted.</td></tr><tr><td>Oath of Conquest, Crown, Oathbreaker, Redemption, Watchers</td><td>🔄 Use 2014</td><td>Still works fine.</td></tr><tr><td>Fighting Style</td><td>✅ Use 2024</td><td>Uses universal Fighting Style list.</td></tr></tbody></table>

## 🏹 Ranger

Congratulations, you are finally good now. Favoured Enemy and Natural Explorer are dead (and good riddance). You get spells that actually matter and a Companion system that doesn’t require a math degree. 2024 Rangers are competent wilderness badasses instead of lost tour guides.

<table id="bkmrk-feature-status-notes"><thead><tr><th>Feature</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>Beast Master, Fey Wanderer, Gloom Stalker, Hunter</td><td>✅ Use 2024</td><td>Fully updated.</td></tr><tr><td>Drakewarden, Horizon Walker, Monster Slayer, Swarmkeeper</td><td>🔄 Use 2014</td><td>Not yet in PHB 2024.</td></tr><tr><td>Optional class features (TCE)</td><td>⚠️ Obsolete</td><td>Use 2024 class features only.</td></tr><tr><td>Fighting Style</td><td>✅ Use 2024</td><td>Uses universal Fighting Style list.</td></tr><tr><td>Beast Master - Beast Companion</td><td>⚠️ Obsolete</td><td>Use 2024 Beast Companion template</td></tr></tbody></table>

## 🗡️ Rogue

Sneaky’s back and smoother than ever. Cunning Action got a polish, and subclasses make you feel less like a one-trick backstabber. The 2024 Rogue is less “shadowy murder-hobo” and more “professionally clever problem-solver.” Still refuses to pay for anything, though.

<table id="bkmrk-feature-%2F-option-sta-5"><thead><tr><th>Feature / Option</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>Arcane Trickster, Assassin, Soulknife, Thief</td><td>✅ Use 2024</td><td>Fully rewritten.</td></tr><tr><td>Inquisitive, Mastermind, Phantom, Scout, Swashbuckler</td><td>🔄 Use 2014</td><td>Still fine.</td></tr></tbody></table>

## 🔥 Sorcerer

Magic but make it messy. The 2024 Sorcerer finally gets rewarded for spontaneous casting, and Metamagic is easier to juggle. Spell selection’s cleaner and subclass flavour actually matters. You are still a walking explosion of raw energy - but now you explode efficiently.

<table id="bkmrk-feature-%2F-option-sta-6" style="width: 100%;"><thead><tr><th style="width: 32.8963%;">Feature / Option</th><th style="width: 12.3973%;">Status</th><th style="width: 54.7064%;">Notes</th></tr></thead><tbody><tr><td style="width: 32.8963%;">Aberrant, Clockwork, Draconic, Wild Magic</td><td style="width: 12.3973%;">✅ Use 2024</td><td style="width: 54.7064%;">Updated &amp; modernized.</td></tr><tr><td style="width: 32.8963%;">Divine Soul, Lunar, Shadow, Storm</td><td style="width: 12.3973%;">🔄 Use 2014</td><td style="width: 54.7064%;">Gain bonus 1st level spells and 1st level feature at 3rd level instead.</td></tr><tr><td style="width: 32.8963%;">Metamagic (all core options)</td><td style="width: 12.3973%;">✅ Use 2024</td><td style="width: 54.7064%;">Unified list for all sorcerers.</td></tr></tbody></table>

## 🕯️ Warlock

Good news: you are still edgy. Bad news: your sugar-demon changed the contract. Invocations got rebalanced, and the infamous Hexblade got sent to the shadow realm. Pact Boons are more flexible and your spell slots recharge faster. The 2024 Warlock is less “I made a deal with Satan” and more “I took an internship with cosmic horror, and I’m thriving.”

<table id="bkmrk-feature-%2F-option-sta-7"><thead><tr><th>Feature / Option</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>Patron: Archfey, Celestial, Fiend, Great Old One</td><td>✅ Use 2024</td><td>Core set reprinted.</td></tr><tr><td>Patron: Fathomless, Genie, Hexblade, Undead, Undying</td><td>🔄 Use 2014</td><td>Gain 1st level feature at 3rd level instead.</td></tr><tr><td>Agonizing Blast, Armor of Shadows, Ascendant Step, Devil's Sight, Eldritch Mind, Eldritch Smite, Eldritch Spear, Fiendish Vigor, Gaze of Two Minds, Gift of the Depths, Gift of the Protectors, Investment of the Chain Master, Lifedrinker, Mask of Many Faces, Master of Myriad Forms, Misty Visions, One with Shadows, Otherworldly Leap, Repelling Blast, Thirsting Blade, Visions of Distant Realms, Whispers of the Grave Witch, Sight</td><td>✅ Use 2024</td><td>Uses “Spell Slots Per Spell Level” — very different resource economy.</td></tr><tr><td>Aspect of the Moon, Bewitching Whispers, Chains of Carceri, Cloak of Flies, Dreadful Word, Far Scribe, Gift of the Ever-Living Ones, Grasp of Hadar, Lance of Lethargy, Maddening Hex, Mire the Mind, Relentless Hex, Sculptor of Flesh, Shroud of Shadow, Sign of Ill Omen, Tomb of Levistus, Trickster's Escape, Undying Servitude, Voice of the Chain Master</td><td>🔄 Use 2014</td><td>See separate reference (post above).</td></tr><tr><td>Beast Speech, Beguiling Influence, Eldritch Sight, Eyes of the Rune Keeper, Ghostly Gaze, Improved Pact Weapon</td><td>⚠️ Alternatives exist</td><td>Still useable but may not be the best option</td></tr><tr><td>Book of Ancient Secrets, Bond of the Talisman, Minions of Chaos, Protection of the Talisman, Rebuke of the Talisman, Thief of Five Fates</td><td>⚠️ Obsolete</td><td>No longer functional</td></tr></tbody></table>

## 🧙‍♂️ Wizard

Still the galaxy brain of the party, but now less “homework” and more “hyperfocus.” 2024 cut down on the 12,000 subclasses and kept only a few schools that actually do distinct things. Spell prep is simpler, rituals make sense, and you’ll spend less time flipping through your grimoire asking, “Wait, do I have that prepared?”

<table id="bkmrk-feature-%2F-option-sta-8"><thead><tr><th>Feature / Option</th><th>Status</th><th>Notes</th></tr></thead><tbody><tr><td>Abjurer (Abjuration), Diviner (Divination), Evoker (Evocation), Illusionist (Illusion)</td><td>✅ Use 2024</td><td>Fully reworked.</td></tr><tr><td>Bladesinging, Chronurgy, Conjuration, Enchantment, Graviturgy, Necromancy, Scribes, Transmutation, War</td><td>🔄 Use 2014</td><td>Still fine; follow 2024 subclass timing.</td></tr><tr><td>Spells</td><td>✅ Mixture</td><td>Use only 2024 spells if a spell has been updated. Otherwise, use the 2014 spell.</td></tr></tbody></table>

## ⚗️ Miscellaneous

<table id="bkmrk-system-%2F-rule-2024-s"><thead><tr><th>System / Rule</th><th>2024 Status</th><th>Guidance</th></tr></thead><tbody><tr><td>Spell Lists</td><td>✅ Mixture</td><td>Use only 2024 spells if a spell has been updated. Otherwise, use the 2014 spell.</td></tr><tr><td>Subclass Selection Levels</td><td>✅ Standardized</td><td>Now at level 3. E.g. 1st level feature is now granted at 3rd level for Cleric.</td></tr><tr><td>Backgrounds</td><td>✅ Use 2024</td><td>All feature a bonus Origin Feat</td></tr><tr><td>Feats</td><td>✅ Mixture</td><td>Use the most up-to-date version</td></tr><tr><td>Magic Items</td><td>✅ Mixture</td><td>Use the most up-to-date version</td></tr><tr><td>Species</td><td>✅ Mixture</td><td>Use the most updated version of your Species/Race.</td></tr></tbody></table>

### Origin Feat Options

Alert (2024 PHB)  
Crafter (2024 PHB)  
Healer (2024 PHB)  
Lucky (2024 PHB)  
Magic Initiate (2024 PHB)  
Musician (2024 PHB)  
Savage Attacker (2024 PHB)  
Skilled (2024 PHB)  
Tavern Brawler (2024 PHB)  
Tough (2024 PHB)

Artificer Initiate (Tasha's CE)  
Dungeon Delver (2014 PHB)  
Initiate of High Sorcery (Dragonlance)  
Runeshaper (BGG)  
Scion of the Outer Planes (Sigil &amp; Outlands)  
Strike of the Giants (BGG)  
Squire of Solamnia (Dragonlance)  
Strixhaven Initiate (Strixhaven)